Clementine (
shorthair) wrote in
entrancelogs2016-08-21 11:40 pm
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i've got blood on my name [open]
Who: Clementine and you!
Where: Front of mansion or Kitchen
When: August 22nd
Rating: PG-13
Summary: Zombie apocalypse survivor falls into Wonderland covered in zombie blood and guts and fresh blood too. She smells. It's gross. Then she cleans off and creates an accidental feast because FOOD! Action spam or prose is good w/ me :')
The Story:
arrival
Clementine shakily clutches the hatchet. She is covered in walker guts and Sarita's blood. She has a cut across her face from when she'd been hit when she tried to stop Kenny's beating. Clementine stands quietly in front of the mansion like this, terrified to move, because this goes against everything she has ever learned.
Maybe. There's panic associated with having no idea what's going on. She leans over, trying to catch her breath for a second, until she realizes no one's around counting on her. No one is around to see anything at all. No Walkers are going to catch her in this moment of weakness. She sucks in a breath, walking closer to the mansion. Another wave of hesitation sweeps over her as she tenses. Her gaze sweeps the nearby area for walkers, because they're always around. Always. Clementine stays quiet, but she can't hear a single moan or shuffle or any walker sound.
It's strange, eerie. It makes her tense as she bites on her lip, staring up at the mansion, wondering what to expect from it. People can be as dangerous as walkers (if not more so). People are smart. Walkers aren't, and she's seen many people betray all of them, screw them all over. It's shit. But that's the world now. Shit.
She can't stand out here either. It's with her hatchet clutched to her like a lifeline (but she wishes she had a gun instead) that she starts to step up the stairs.
later
When she finds her room, Clementine immediately cleans herself up (running warm water is a miracle), changes into a fresh version of the jacket (what? it really was kinda cool), and gets a gun. It's always kept on her pretty visibly wherever she goes as she starts to explore the mansion.
But truth is, she ends up in The Kitchen and doesn't leave just yet. Clementine has been hungry for so long she forgets what it is like to feel anything other than hungry. She's been starving before, but food comes out of these cabinets as easily as guns do. It's wrong, and it's magic, and she wants to believe in magic but magic never helped her before.
Her gun remains in a holster around her tiny waist as she starts to throw out options on to the table, trying to remember all the food she once loved back when she had it readily. Containers of macaroni and cheese, fresh fruit, rainbow sherbert ice cream, Lucky Charms, chocolate chip cookies, dino shaped chicken nuggets, and she's sure she's forgetting something but it's more food than she's seen in one place in a long time.
Without realizing it, she's creating a feast but doesn't even dig in. Just stares at it all. Come join the tiny girl with a gun.
Where: Front of mansion or Kitchen
When: August 22nd
Rating: PG-13
Summary: Zombie apocalypse survivor falls into Wonderland covered in zombie blood and guts and fresh blood too. She smells. It's gross. Then she cleans off and creates an accidental feast because FOOD! Action spam or prose is good w/ me :')
The Story:
arrival
Clementine shakily clutches the hatchet. She is covered in walker guts and Sarita's blood. She has a cut across her face from when she'd been hit when she tried to stop Kenny's beating. Clementine stands quietly in front of the mansion like this, terrified to move, because this goes against everything she has ever learned.
Maybe. There's panic associated with having no idea what's going on. She leans over, trying to catch her breath for a second, until she realizes no one's around counting on her. No one is around to see anything at all. No Walkers are going to catch her in this moment of weakness. She sucks in a breath, walking closer to the mansion. Another wave of hesitation sweeps over her as she tenses. Her gaze sweeps the nearby area for walkers, because they're always around. Always. Clementine stays quiet, but she can't hear a single moan or shuffle or any walker sound.
It's strange, eerie. It makes her tense as she bites on her lip, staring up at the mansion, wondering what to expect from it. People can be as dangerous as walkers (if not more so). People are smart. Walkers aren't, and she's seen many people betray all of them, screw them all over. It's shit. But that's the world now. Shit.
She can't stand out here either. It's with her hatchet clutched to her like a lifeline (but she wishes she had a gun instead) that she starts to step up the stairs.
later
When she finds her room, Clementine immediately cleans herself up (running warm water is a miracle), changes into a fresh version of the jacket (what? it really was kinda cool), and gets a gun. It's always kept on her pretty visibly wherever she goes as she starts to explore the mansion.
But truth is, she ends up in The Kitchen and doesn't leave just yet. Clementine has been hungry for so long she forgets what it is like to feel anything other than hungry. She's been starving before, but food comes out of these cabinets as easily as guns do. It's wrong, and it's magic, and she wants to believe in magic but magic never helped her before.
Her gun remains in a holster around her tiny waist as she starts to throw out options on to the table, trying to remember all the food she once loved back when she had it readily. Containers of macaroni and cheese, fresh fruit, rainbow sherbert ice cream, Lucky Charms, chocolate chip cookies, dino shaped chicken nuggets, and she's sure she's forgetting something but it's more food than she's seen in one place in a long time.
Without realizing it, she's creating a feast but doesn't even dig in. Just stares at it all. Come join the tiny girl with a gun.