sans (
punful) wrote in
entrancelogs2018-04-30 08:19 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[OPEN] it came from nowhere
Who: Sans and YOU
Where: The mansion, the grounds and the caves
When: 4/28 - 5/02
Rating: PG-13 for violence and character death
Summary: Sans tries to keep his promise to Shepard until the Indoctrination gets him.
The Story:
A: The Roof/Grounds: 4/28 - 4/29: what good has the news ever done me
Sans is not a hero. Never has been, never will be. And he's notoriously bad at keeping promises. His agreement with Shepard, back when she was forming the whole Wonderland defense group--or whatever it's called--was less of a promise and more of a...offer. Like a favor. He can teleport people to safety if need be, like the world's laziest extraction plan.
It's really the least he can do.
So for the first two days, he periodically goes to a window or up to the roof to look out at the Reaper and see if there's anyone out on the grounds or in the hills. If he spots anyone who seems to be wandering too close to the Reaper, he'll teleport nearby--off to the side, as he's not trying to startle anyone. It becomes a little more harrowing once people start showing signs of...not quite being all there anymore.
"hey, it seems kinda dangerous out here. let's go back to the mansion, yeah? i know a shortcut."
If they seem like they can't be convinced, he'll leave them alone.
B: The Kitchen: 4/30: it's just the radio, darling
It's getting bad. Something has gone wrong and he can feel something else creeping around in his head and starting to push its way into his soul. He's been careful--he's always careful. He hasn't stayed outside or anywhere near the Reaper for longer than it takes to teleport someone to safety. And yet as the day continues, he feels it getting stronger and stronger, his sense of self starting to unravel.
Something must be in the mansion.
He gives up on trying to rescue people who want to go investigate the Reapear, because at this point there's a lot of people heading that way, too many to bother. He stays inside, away from windows and electronics, eventually sort of holing up in the kitchen.
He makes pancakes. He makes a lot of pancakes. It's a good enough distraction for awhile. And even brainwashed people need to eat.
C: The Caves: 5/1 - 5/2: shouldn't there be screaming, praying, crying
Once it gets too bad to say in the mansion, Sans heads for the caves. He tries to track down any friends and family before then, trying to get them to come with him. If any of them are even left.
The caves are safe and quiet, but the presence in his head doesn't go away. It doesn't get any stronger, but it's still there the whole time, whispering and urging him to just come on out, come check out the cool alien, cause he loves space, doesn't he? Shouldn't he want to see an alien spaceship up close?
He manages to resist. He tries to sleep. Tries to make conversation with whoever's nearby.
On the last day, the world feels like it's coming apart. The ground shakes. There's the sound of explosions. Distant screaming. Dust and small stones begin to fall from the ceiling. Some of these caves are probably gonna collapse, he thinks. It's the apocalypse, and he's underground for it again.
Feels like he's come full circle.
If anyone's nearby, he'll try to keep the mood light. Might as well laugh in the face of imminent death, right?
"hey. you, uh. wanna hear a joke?"
Where: The mansion, the grounds and the caves
When: 4/28 - 5/02
Rating: PG-13 for violence and character death
Summary: Sans tries to keep his promise to Shepard until the Indoctrination gets him.
The Story:
A: The Roof/Grounds: 4/28 - 4/29: what good has the news ever done me
Sans is not a hero. Never has been, never will be. And he's notoriously bad at keeping promises. His agreement with Shepard, back when she was forming the whole Wonderland defense group--or whatever it's called--was less of a promise and more of a...offer. Like a favor. He can teleport people to safety if need be, like the world's laziest extraction plan.
It's really the least he can do.
So for the first two days, he periodically goes to a window or up to the roof to look out at the Reaper and see if there's anyone out on the grounds or in the hills. If he spots anyone who seems to be wandering too close to the Reaper, he'll teleport nearby--off to the side, as he's not trying to startle anyone. It becomes a little more harrowing once people start showing signs of...not quite being all there anymore.
"hey, it seems kinda dangerous out here. let's go back to the mansion, yeah? i know a shortcut."
If they seem like they can't be convinced, he'll leave them alone.
B: The Kitchen: 4/30: it's just the radio, darling
It's getting bad. Something has gone wrong and he can feel something else creeping around in his head and starting to push its way into his soul. He's been careful--he's always careful. He hasn't stayed outside or anywhere near the Reaper for longer than it takes to teleport someone to safety. And yet as the day continues, he feels it getting stronger and stronger, his sense of self starting to unravel.
Something must be in the mansion.
He gives up on trying to rescue people who want to go investigate the Reapear, because at this point there's a lot of people heading that way, too many to bother. He stays inside, away from windows and electronics, eventually sort of holing up in the kitchen.
He makes pancakes. He makes a lot of pancakes. It's a good enough distraction for awhile. And even brainwashed people need to eat.
C: The Caves: 5/1 - 5/2: shouldn't there be screaming, praying, crying
Once it gets too bad to say in the mansion, Sans heads for the caves. He tries to track down any friends and family before then, trying to get them to come with him. If any of them are even left.
The caves are safe and quiet, but the presence in his head doesn't go away. It doesn't get any stronger, but it's still there the whole time, whispering and urging him to just come on out, come check out the cool alien, cause he loves space, doesn't he? Shouldn't he want to see an alien spaceship up close?
He manages to resist. He tries to sleep. Tries to make conversation with whoever's nearby.
On the last day, the world feels like it's coming apart. The ground shakes. There's the sound of explosions. Distant screaming. Dust and small stones begin to fall from the ceiling. Some of these caves are probably gonna collapse, he thinks. It's the apocalypse, and he's underground for it again.
Feels like he's come full circle.
If anyone's nearby, he'll try to keep the mood light. Might as well laugh in the face of imminent death, right?
"hey. you, uh. wanna hear a joke?"
no subject
But that's not how it works here. Not now at least. He said I love you to save him and Mettaton wishes it had. He wishes it had been enough to break through the spell and set him free. It may not have saved him now, here, but...
It gives him hope. When this event is over, he knows. He knows it will be his turn to tell Sans the truth and he hopes fervently that nothing will get in the way of that when the time comes.