[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2018-05-18 10:45 am
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Entry tags:
- #open,
- 2064 read only memories: turing,
- dangan ronpa: kiyotaka ishimaru,
- dangan ronpa: kokichi oma,
- dc comics: kon-el,
- dc comics: tim drake,
- erased: kayo hinazuki,
- fables: grendel,
- gravity falls: dipper pines,
- gravity falls: mabel pines,
- jjba: jolyne kujo,
- legends of tomorrow: rip hunter,
- lucifer: mazikeen,
- marble hornets: jay,
- marble hornets: tim,
- marvel: daisy johnson (skye),
- marvel: jemma simmons,
- marvel: natasha romanoff,
- marvel: peggy carter,
- marvel: peter parker,
- marvel: sharon carter,
- mass effect: legion,
- mlp: sunburst,
- newsflesh: georgia mason,
- newsflesh: shaun mason,
- nocturne: naoki,
- ouat: henry mills,
- outlander: jamie fraser,
- persona 3: arisato minato,
- persona 4: seta souji,
- persona 5: ryuji sakamoto,
- shadowhunters: alec lightwood,
- star trek: gabriel lorca,
- the blacklist: raymond reddington,
- umineko: ange ushiromiya,
- undertale: papyrus,
- wynonna earp: wynonna earp
+ The Universe is under no obligation to make sense to You +
Who: EVERYONE!
Where: EVERYWHERE!
When: Saturday, May 19th - Wednesday, May 23rd.
Rating: PG-13, warn if you're gonna go higher!
Summary: A catch-all for the Kyln / Sierra Madre event!
The Story:
For the duration of this event, the entire mansion will be part space jail, part apocalyptic wasteland desert with an abandoned hotel/casino. On the third day an escape route not previously discovered in the Kyln appears and breakouts can be planned...
...Only for everyone to find themselves walking through a large glass prison toward the toxic gas filled wasteland of a desert, the Sierra Madre. Does the prison look better than the toxic cloud outside? If you're stuck in the prison after dark beyond day 3, you'll be forced into and locked in your cell for the night. But at least locked away, nothing from the outside can hurt you. If you try to brave the actual elements in the desert it might be a little hard to breathe. The air has pockets of toxic gas and even a few seconds of exposure could prove deadly. And watch out for the Ghost People.
Inside the abandoned hotel/casino you'll find shelter from the gas and ghosts, but beware the holograms that are 50/50 with their attitude. Prison beatings, a beating from the holograms, which one Would You Rather? And whatever you do, don't try on the collars lying around unless you like to explode. Literally.
[ This is a catch-all for all your prison/desert needs! Please mark your threads clearly in the subject line with your character's name and either a cell number or just a location if you didn't feel like randomizing it or you're making a top level for a public place (like the dining hall or wandering the hotel/casino). Here's the plot post if you need it!
Have fun! ]
Where: EVERYWHERE!
When: Saturday, May 19th - Wednesday, May 23rd.
Rating: PG-13, warn if you're gonna go higher!
Summary: A catch-all for the Kyln / Sierra Madre event!
The Story:
For the duration of this event, the entire mansion will be part space jail, part apocalyptic wasteland desert with an abandoned hotel/casino. On the third day an escape route not previously discovered in the Kyln appears and breakouts can be planned...
...Only for everyone to find themselves walking through a large glass prison toward the toxic gas filled wasteland of a desert, the Sierra Madre. Does the prison look better than the toxic cloud outside? If you're stuck in the prison after dark beyond day 3, you'll be forced into and locked in your cell for the night. But at least locked away, nothing from the outside can hurt you. If you try to brave the actual elements in the desert it might be a little hard to breathe. The air has pockets of toxic gas and even a few seconds of exposure could prove deadly. And watch out for the Ghost People.
Inside the abandoned hotel/casino you'll find shelter from the gas and ghosts, but beware the holograms that are 50/50 with their attitude. Prison beatings, a beating from the holograms, which one Would You Rather? And whatever you do, don't try on the collars lying around unless you like to explode. Literally.
[ This is a catch-all for all your prison/desert needs! Please mark your threads clearly in the subject line with your character's name and either a cell number or just a location if you didn't feel like randomizing it or you're making a top level for a public place (like the dining hall or wandering the hotel/casino). Here's the plot post if you need it!
Have fun! ]
no subject
It doesn't look familiar.
[Though, no one was probably expecting her to think it was. She just turned 12 in Wonderland. Jail isn't going to be familiar to her either way.]
no subject
[She turns, trying to get a better look at their surroundings outside the cell.]
Could be Rocket. He likes to brag about how many prisons he's broken out of.
no subject
[ Lucifer would know, obviously, but he's not here to ask. ]
no subject
[All he's got is his pills, which - you know, that's nice, but not overly helpful in the way of actually getting out.]
They didn't take everything I had, so if they left anything on anyone else...
no subject
I don't have anything. Sorry.
[To be fair, she probably wouldn't have had anything helpful under normal circumstances either.]
no subject
What do you have?
[It's Tim, so she doesn't exactly expect something useful, but it's worth asking.]
no subject
So I guess we're not completely screwed, at least.
no subject
[ Not that Chloe thinks it would be useful in this situation, anyway. ]
What's in the bottle?
no subject
[He meets George's eyes as he says it, and tucks it back into the pocket of his prison-issue pants. That seems to be as specific as he wants to get in present company.]
I guess they don't want anyone withdrawing in while they're in here, so that's nice. [It's more that he suspects Wonderland has allowed for that caveat, rather than it being a characteristic intrinsic to the prison itself, but it hardly matters.]
no subject
I didn't get to keep my sunglasses, but they're not medically necessary anymore.
no subject
So, what do we do now? How do we escape?
no subject
We probably don't. Let's face it, the only way we're getting out of here is if Wonderland wants us to. [ Of course, this is Chloe, so that defeatist attitude probably isn't going to stick. ] Do you see vents anywhere? Holes in the walls or anything?
no subject
[They're always being kept in some place without any immediate means of escape; whatever the backdrop might say, the mansion is still its own form of prison.]
[Regardless, Tim starts searching for exactly that - some kind of weakness in the structural integrity of their cell - fingertips roaming over whatever metallic composite comprises the walls and floor.]
no subject
[Georgia clenches her fists as she looks around, focused just as much on keeping herself together as trying to find a way out. She wishes Shaun were here.]
Sure hope it's more than this. I like you all just fine, but that would probably change after being trapped in a small room with you for an entire weekend.
no subject
[Everyone appreciates gallows humor from a child, right? She does, however, get up and join the search for any weaknesses in the walls.]
no subject
Maybe we should just concentrate on seeing if there's a way out and avoid speculation.
[ It's not said in a mean tone, just that typically stern "mom" tone. ]
no subject
[He doesn't touch it. Now's not the time for it.]
I think if there would be a way out, it'd be in the...hub area outside. Probably best to make an attempt there anyway, seeing as we'll probably have to pass through it to get out in the first place.
no subject
[The last thing they need is to add zombies to the prison scenario.]
no subject
That makes sense. Even if there's a hole in the cell somewhere, we wouldn't know where it goes.
[It could just connect to another locked cell, or it could lead them right into a trap.]