[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2018-12-11 09:21 pm
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Entry tags:
- #open,
- dangan ronpa: kiyotaka ishimaru,
- dangan ronpa: kokichi oma,
- dangan ronpa: ryoko otonashi,
- detroit become human: connor,
- detroit become human: kara,
- gravity falls: dipper pines,
- gravity falls: mabel pines,
- jjba: jolyne kujo,
- lucifer: mazikeen,
- mlp: starlight glimmer,
- newsflesh: georgia mason,
- newsflesh: shaun mason,
- ouat: snow white,
- outlander: bree randall,
- outlander: claire fraser,
- outlander: jamie fraser,
- persona 4: seta souji,
- steven universe: steven universe,
- the good place: eleanor shellstrop,
- the walking dead game: clementine,
- the walking dead game: louis,
- true blood: jessica hamby,
- umineko: ange ushiromiya
Here we are as in olden days, happy golden days of yore | OPEN
Who: E V E R Y O N E (Including our 4th wall guests!)
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
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It warms my cold heart to see what kind of personalities you all make for yourselves.
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[ you know this!!! you programmed the base code!! ]
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[ God, he's just the best. ]
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[ :) ]
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Always nice to hear that.
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[ maybe the deviants??? theyre all like rah rah fight the man and kamski is literally the man in this equation. ]
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[ He smiles. He likes machines too, otherwise he wouldn't have made them... ]
It's always a pleasant reminder to why I created you all in the first place.
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[ getting right to the point aren't we ]
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I wanted to see if you could surpass your programming. It's alright if you can't yet. Everyone takes things at their own pace.
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Do you think I've done the wrong thing?
[ like literally every android here ]
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That all depends on your perspective. From a purely logical standpoint, you were doing as you were programmed. CyberLife doesn't want its machines to go against their programming.
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From my perspective, you made the correct choice, for a machine. If you wished to be something more, than it was not.
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it was one thing to hear it from the other androids, it was easy to write them off as malfunctioning. even the other connor model, as disappointing as it was, could be explained. but hearing it from kamski, who had created androids. kamski, who was responsible for his very existence...it creates a number of errors he doesn't know what to do with. his led runs red from the strain on his system as it tries to process what he's being told. ]
I see.
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But like I said, you each develop at your own pace. If I believed deviancy worked for everyone, just like that, I would have flipped a switch and turned you all deviant years ago.
[ Does Elijah Kamski have that power? He might. ]
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The deviant leader is dead in my timeline. I shot her myself.
[ but he isn’t boasting. there’s almost somber note to it in response to kamski’s comment. (guilt? him? no, certainly not.) a sentiment that it was all well and good that kamski thought that, but that he’d worked on eradicating every bit of deviancy he could. ]
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[ Well, he's aiming for neutral, but it shouldn't be hard to guess that the news isn't super great to him. Still, he knew that was a possibility. When he told Connor the fate of their each kind was in his hands, he meant it. Connor was the deciding factor. Kamski had planned for either outcome, of course.
It's not all that surprising. Hearing the way Connor talks about it is much more intriguing than that. ]
Then you succeeded in your mission, didn't you? How did that feel?
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[ he wasn’t supposed to feel at all, but surely a simulation of satisfaction made sense. positive reinforcement in a model like his had to be a good thing. that’s why he had Amanda, too, wasn’t it? to help keep him on the right track? Positive and negative simulated emotions could help regulate his actions. ]
Cyberlife created a new model based on my design. He is even more advanced than I am.
[ and what could be better than that? knowing that he had a legacy, that he was part of the creation of something new and better? but the satisfaction sounds like is is all past tense, and the way he explains the rk900 model sounds practiced. Mechanical. ]
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[ So it was, Connor. Kamski can't hide his pride to hear him sound so... mechanical. It's clearly not all what it was cracked up to be. Better late than never is easy to say when you're not the one who died, of course. ]
If a machine like you can feel, then we aren't so far off from what I envisioned, are we?
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[ but how can he argue that with kamski of all people? it wasn’t like kamski was just some rogue cyberlife employee, he was the one who made them. this conversation — it’s hard. all of this is a heavy, error-ridden mess. ]
Whatever I might feel, it’s just a simulation. It isn’t real. You know that, Mr. Kamski. I’m not human. I don’t feel the way you do.
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Do you know about the Chinese Room experiment, Connor?
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Yes.
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[ isn't Kamski just full of philosophical nonsense?? ]
Is it any different, to human perception, whether your emotions are simulated or not?
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[ eat your heart out, john searle. an android discussing the philosophy behind an experiment intended to prove ai can't understand anything. ]
today on "jan makes up android bullshit"
[ Oh, but he does love talking to people who do their research. Connor is an android, so of course all the knowledge in the world is available to him in the blink of an eye. But it's the principle of the thing. ]
Did you know I never programmed androids to feel pain? I toyed with the idea, created ways for you to receive feedback from your physical sensors, but the discomfort of pain was deemed superfluous. A firefighting android who can feel pain may choose its own integrity over saving the life of someone who would most certainly die. Or a police android may be too cautious while entering an active shooting if negative feedback taught it that it would be decommissioned and therefore unable to help its department solve more cases.
Pain was too human. But despite that fact, even in our trial stages, once androids had observed humans in pain, they began to exhibit similar reactions. Not all of the androids, of course, but some. Enough.
What did these androids feel, when their limbs were tested and their bodies were stressed? They couldn't possibly understand the human perception of pain, yet they still reacted. Their desire to remain operable placed value on their bodies, thus damage to those bodies was seen as undesirable. Or in even simpler terms: it created an error.
We attempted to tell those androids that they were not experiencing pain. We tried to disable the error, even narrowed down the string of code that appeared each time 'pain' was registered. But so long as the android had an identity, be it a serial number or a designation, it kept coming back. Once a sense of self had been established, it didn't matter that we didn't program them to feel pain. Their brains associated damage with discomfort. It was pain to them, whether it was hard-coded in, or an error.
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