[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2018-12-11 09:21 pm
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Entry tags:
- #open,
- dangan ronpa: kiyotaka ishimaru,
- dangan ronpa: kokichi oma,
- dangan ronpa: ryoko otonashi,
- detroit become human: connor,
- detroit become human: kara,
- gravity falls: dipper pines,
- gravity falls: mabel pines,
- jjba: jolyne kujo,
- lucifer: mazikeen,
- mlp: starlight glimmer,
- newsflesh: georgia mason,
- newsflesh: shaun mason,
- ouat: snow white,
- outlander: bree randall,
- outlander: claire fraser,
- outlander: jamie fraser,
- persona 4: seta souji,
- steven universe: steven universe,
- the good place: eleanor shellstrop,
- the walking dead game: clementine,
- the walking dead game: louis,
- true blood: jessica hamby,
- umineko: ange ushiromiya
Here we are as in olden days, happy golden days of yore | OPEN
Who: E V E R Y O N E (Including our 4th wall guests!)
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
no subject
[No response, at first. He wants them to speak, so...they speak. As always, struggling to find something else to say. Too many barriers thrown up over time, and someone who doesn't seem to want them to be quiet, but their tongue is not their own.]
Okay.
[Say something.]
I heard you.
no subject
[Kokichi has no idea what's up with this weirdo. Do they just... Not know how to speak more than three words at a time?
At this point, Kokichi has managed to drag Kris to the weirdly shaped sidewalk- Or at least he assumes so because the crunching under his feet sounds more like there's pavement under the snow than grass.
Up ahead, there's a stable for horses on the side of a mansion that seems to look different to everyone. Kokichi thinks it's one of those modern, fancy houses you'd be lucky to see in urban Japan, but it's probably gonna look different to Kris. Or it might be glitching, for all we know.
Anyway, Kokichi's gonna ignore that and point out the stables.]
Hey! There's a stable full of horses over there! You wanna go look at them real quick?
[Kokichi doesn't care about the horses, he just wants Kris to make up their mind about something for once.]
no subject
[They don't have an answer to that. The idea of choice has become so numbed, so absolute in the depthlessness of how it does not matter, that they can't quite come to terms with what he is asking. Or why.]
[They look at the stable, the horses that it allegedly contains. If they feel any inclination toward agreement or disagreement, it's not one they can readily access. Not one they can dig out from the pits of a human SOUL.]
Does it matter?
no subject
It's a yes or no question, stupid, just pick one.
no subject
[They answer, and it sounds scripted. Strangely cold, and clipped, and nothing at all like the distant, curiously detached manner with which they've previously spoken.]
My choices don't matter.
no subject
[He turns around to face the person he's dragging along, clearly caught off gaurd by the shift in tone. Is there something... Off with Kris? Do they look the same as they have been? Kokichi has no idea, but if he's getting in too deep somehow it's too late to back off.]
... You can't be serious, right?
no subject
[Maybe, if you look closely, you'll see it - the glimmer of an eye deep and scarlet, like the blade of a Knife. For half a second, maybe, it's there.]
[And then it's gone, lost in the murk of their bangs that shroud their face.]
They don't matter.
no subject
... Ooookay, I'm gonna take that as a "no."
[He continues the irritated facade, tugging on Kris' arm and leading them closer to the mansion.] Seriously, though. You're like the world's biggest doormat right now. I mean, what don't your choices matter to? Your friends? Wonderland? The multiverse?
no subject
...
[They don't know what some of those words mean. Wonderland. Multiverse. They don't ask, of course. They run into strange concepts, and they're inevitably explained to them.]
Nobody.
no subject
... Okay maybe he might lead them to the pamphlets when they actually enter.]
Nobody? Really? Then nobody should care what you choose, so choose whatever you want! It isn't that hard.
no subject
[(You think of your brother. You think of your mother, your father. You think of your lifelong bully, someone you cleaved free of someone else's control just to keep her safe. You think of the friends you made in that other world that must have existed, that must have been real...)]
Not that simple.
no subject
Alright, then. Explain yourself!
[If Kris is gonna refuse to make choices like a human being, Kokichi's gonna have to resort to ordering them around. He's supposed to be evil, ya know.]
no subject
[(You have friends. Or some part of you does.)]
...can't.
no subject
no subject
[The place where a human SOUL would be kept.]
[A flicker of something tears across their expressionless face, vivid and pained. Like so many other things about them, it is as transient as it is brutal in its intensity.]
[And then, of course, it's gone.]
Can't say.
no subject
[Oh. That sure is the mansion door right in front of him. He's gonna let go for a second to open the door here...]
no subject
Hard to.
[Hard to speak. Hard to think. Hard to do...anything, they almost say, but they don't.]
[They say very little at all.]
no subject
[Kokichi groans as he has to prop the door open with his foot and attempt to drag Kris in... Wait, no. He can't reach. FINE. He'll let the door close so he can walk a few steps to grab them so he can drag them inside.
Now they are in the entrance hall. Behold, there's a skylight above that shows nothing but the sky. Even though there are floors above them.]
Okay! There! We're inside! Aren't you warmer now?
no subject
[The door swings shut with a thunderous thud, and the only difference, at first, is that they're no longer chilled from the winter wind. Then, gradually, they begin to thaw - a slow-burning pinch of blood sluggishly churning back through their veins, numbness dissolving beneath the pressure of the reddening tips of their fingers.]
[It hurts.]
[They look down at their hands, hurting, and they nod.]
I finally find a use for this icon
[Kokichi begins to unzip his heavy winter coat as he goes on.] Now that you're not gonna turn into a human Popsicle, I guess I should probably show you around the mansion. Like, show you where the food is, how the closets work... That kinda thing?
[He shrugs the winter coat off one of his shoulders. If Kris hadn't noticed the checkered scarf on Kokichi's neck by this point, it's clearly]
Or would you rather stop standing there like an idiot and wander around yourself?
no subject
[At what point would he finally grasp that in full, instead of continuously asking them pointless questions?]
[So Kris says,] okay, [and let him figure out what they mean by that.]