[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2018-12-11 09:21 pm
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Entry tags:
- #open,
- dangan ronpa: kiyotaka ishimaru,
- dangan ronpa: kokichi oma,
- dangan ronpa: ryoko otonashi,
- detroit become human: connor,
- detroit become human: kara,
- gravity falls: dipper pines,
- gravity falls: mabel pines,
- jjba: jolyne kujo,
- lucifer: mazikeen,
- mlp: starlight glimmer,
- newsflesh: georgia mason,
- newsflesh: shaun mason,
- ouat: snow white,
- outlander: bree randall,
- outlander: claire fraser,
- outlander: jamie fraser,
- persona 4: seta souji,
- steven universe: steven universe,
- the good place: eleanor shellstrop,
- the walking dead game: clementine,
- the walking dead game: louis,
- true blood: jessica hamby,
- umineko: ange ushiromiya
Here we are as in olden days, happy golden days of yore | OPEN
Who: E V E R Y O N E (Including our 4th wall guests!)
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
Where: Everywhere, one both Mirror and Real Side!
When: December 12th - December 18th (WEEK ONE)
Rating: PG-13, warn if going higher
Summary: This year's Ewaymas celebration rolls out the way it usually does, with intense decorating, a sudden snowfall and...far more arrivals than usual! New faces and old fill the mansion - but why would Wonderland bring so many people at once? And why do some of them remember Wonderland?
The Story:

On the evening before December 12th, the captives of Wonderland might be awoken by a loud commotion. Some of it is typical Ewaymas noise, likely familiar to anyone who has been in Wonderland for more than a year – construction sounds and jingle bells as Wonderland decks its own halls quite literally. Garland and lights race down the walls and down the stairs, and stockings appear on the walls for each and every person in Wonderland, embroidered with their names. There are decorative candles everywhere, and all sorts of decorations for every conceivable winter holiday, even if it does not align perfectly to the dates of Ewaymas. Time isn't real, so there will be menorahs and dreidels and Star of Davids even though Hanukkah ended two days prior. And of course, in the front hall, growing straight out of the floor, is a large decorated tree full of ornaments for everyone. And as always, it will have snowed heavily overnight, bringing all of the snow Wonderland will have between now and spring.
There is a second source of commotion in the night though – the sound of a crowd.
Over the course of the night, dozens of new arrivals will appear in Wonderland. Some for the first time. Some wondering how they managed to return with their memories. Others stumbling in with no recollection of ever having been here. Some might be friends from other timelines, other possibilities, and some might even be doubles of people who are already in Wonderland. It's strange for Wonderland to drag so many people into the mansion at once, but everything seems to indicate that they are supposed to be there. They have their own network devices and even have their own stockings on the wall and their own ornaments on the tree – by all accounts, it seems Wonderland expects that they'll be staying, and is treating them like any other new arrivals. Please, make them feel at home and help them settle in nicely.
The first few days will be for catching up with old friends and enjoying the decorations and settling into Wonderland. However, within a couple of days the decorations will start to glitch, much the way corrupted computer graphics might. Lights might change abruptly from multi-color to blue or white, entire décor styles will abruptly change, candle flames will flicker on and off like broken fluorescent lights, and any singing decorations might loop on a beat or two over and over putting you into an eternal hell. Wonderland doesn't seem to be able to stick to one motif, and it can't stop changing. These glitches are occurring on both the Real Side of Wonderland and the Mirror Side.
By the 15th, these glitches will include entire rooms changing into different holiday scenes. These scenes will all be of characters at various winter holidays in the past, the present (in their world), or a possible future. At this point in the event, characters will still be able to navigate the basic mansion and be able to exit these moments easily. These scenes cannot be interacted with – Wonderland seems to consider them another form of decorating. Unlike previous events of this type, these scenes will not loop at first. They will play once, and then Wonderland will glitch and correct itself to be the room it is supposed to be. The scene might play again, but it will be in a different location if it does.
By this point, Wonderland is having an increasingly difficult time holding itself together in a way that makes geographical sense. You might exit one room, even a room that was not previously playing a scene, and find yourself in the kitchen or on the roof instead of in the hallway. You might open a door that you were sure led to your room only to see a ten foot drop to the grounds outside.
This is the mingle log for WEEK ONE! For more information on this part of the event or any questions, please head over to the plot post, or check out our Fourth Wall Master Post for your other Fourth Wall event needs! Prose or [action brackets] are welcome. Please clearly indicate whether your character is on the Real Side or Mirror Side in your top levels. And of course, have fun! ♥
oh COME ON DICE
[]
[Alex's fist knocks into his gut, and there's]
[Fuck.]
[He can't see straight, but the adrenaline's hit his veins, and he kicks out wildly, just trying to get him off off GET OFF]
[1D20 => 6]
[The kick barely connects, so he grabs for whatever flesh he can reach, digging his stubby nails in, trying to wrench him off any way he can.]
[1D20 => 5]
no subject
[If they slow him down, he doesn't feel it. Nothing hurts in comparison to the pain he knows to be absolute.]
[It'll all be over.]
[He slams his fist into Jay's jaw.]
no subject
[His vision goes white for a moment, eyes dull and unfocused, face hot as the blood rushes toward his head.]
[There's something in his mouth, hot and wet. He tries to turn his head to spit, but it's agony. His breaths come short and shallow.]
[He is going to die. He is going to die unless something changes.]
[Do you remember, Jay Merrick?]
[With a growl, bubbling up through the heat in his throat, he shoves his hands up against Alex's neck, digging the nails in. Pin him open. Watch him bleed.]
[1D20 => 2]
no subject
[If he can't manage that, he'll try and settle for simply attempting to drive a fist into his solar plexus.]
cw: EYE TRAUMA
[He remembers this. He remembers water pooling in his lungs, he remembers clawing for a handhold, for the shore, for anything until the world falls away from him with a stutter, leaving him wheezing with his face mashed into the cold, wet leaves.]
[There's pressure across his cheek, the hot sting of nails digging into the skin, peeling it away, and then it's running over the dark, hollow place under his eye, and then it]
[it presses down, claws into the whites of his eye, and the flesh gives way like a ripe peach. Heat wells up under his eyelid, runs down the edge of his cheek.]
[Jay Merrick lets go. Jay Merrick screws his eyelids shut, pulls away from the pain as best he can, still flat on his back, splayed across the steps of the movie theater.]
[Jay Merrick reaches for the camera, shoulder strap hanging loosely across his arm. He grips it, fingers sliding into a familiar unfamiliar place, the way they've always never done the only years of his life that mattered.]
[1D20 => 19]
[And Jay Merrick slams the camera full-force into the side of Alex Kralie's head.]
cw: more of the same
[Someone who dug up every skeleton in every closet, just because he could.]
[He feels his fingers pierce something soft and delicate. Tries to dig in, savagely, further, until he's abruptly interrupted - by the blunt traumatic force of something being driven against the side of his head.]
[Something shatters. The camera or his glasses, he can't say. Shards of glass drive into his face, slicing at his cheeks and his eyes, and he can't help the strangled cry that knocks him off his feet. It's too soon. It's too soon after he just died and he can't do this again except that he can because that's what he's always done - ]
[Unbalanced, he tries pawing the debris from his eyes.]
cw: more of that, and cw: emetophobia
[The shape that used to be Alex Kralie pulls back with a sound that's nearly human.]
[The silhouette is too familiar, after years of spooling through old footage. Slim and loose and sharp, hunched and bruised and dull-eyed--he still carries himself the same way. He's the same. He's the same. He's the same, and what did you do to him?]
[It's in his eyes.]
[and he constantly made these awful, high pitched screams inches from my ear]
[His stomach lurches as he clutches the rail, bile burning his throat.]
[He grips the camera like it would make any difference, the plastic case shattered, bare circuitry hanging by loose wires. Somehow, the red light's still lit.]
[Jay stumbles backwards, back towards down, and down towards the door. He keeps his gutted camera trained on Alex Kralie.]
no subject
[The little red light is lost in the wash of scarlet.]
[He doesn't care. The familiarity of the camera lens, that unblinking dark eye pointed at him, is too much for him to bear.]
[Alex surges to his feet, a fiery cocktail of adrenaline and blood and howling, and tries to plow into him.]
no subject
[D20 with disadvantage => min(6, 7) = 6]
[Alex barrels into him, shoving the shattered hunk of plastic and wires up against his chest with an ominous crunch of circuitry. The red light stutters and dies with a soft, electronic whistle.]
[The force sends them both down another flight of steps, and Jay's wrist strains to maintain its grip on the handrail, the metal digging into the small of his back.]
[They're only a few feet from the door.]
[It's dead.]
[Don't think about it.]
[It's dead it's dead it's dead fuck]
no subject
[His head aches, ringing like a crash cymbal. The places where the fragments of glass and plastic have cut into his cheek, sliced parts of his skin to ribbons.]
[He can't fucking see. He's scrambling, casting about for the railing for support.]
You son of a bitch!
cw: more eye trauma
[Down, down to flat ground. Run your hand along the wall, find the door, get out.]
[The hunched shape that used to be Alex Kralie fumbles, smeared with red. It's in his eyes.]
[Jay knows he can't look much better. He can feel the way the skin of his face has split and peeled away in streaks, can feel the way the blood drips and congeals below his right eye (Can he really call it that, at this point?), running down his neck, staining his shirt. (He barely made a sound, when it happened. Didn't even scream.) His left is swollen over, he can feel it, but at least he's getting something from it. At least there's a smear of motion, vague shapes, light and shadow. Something he can use.]
[His hand hits the doorframe, and a few frantic seconds later, it's on the doorknob. The way out, back to the rest of the mansion. Whatever good that does him. Whatever good that does either of them.]
no subject
[If he had a gun, he wouldn't be able to aim it anyway. The blood's in his eyes, stinging where it's leaked into the whites and underneath the eyelids. He can hear Jay floundering about, but has no experience riding off of sound alone. Can't catch up in time. He hears the rattle of a doorknob.]
[He lurches forward, slips on a puddle of red. His temple slams against the railing with an almighty clang.]
[Something dark clamps down over what little is left of his vision, his head ringing.]
cw: blood, jay merrick dissociating to high heaven
[It was metal, metal on bone, and the static is blocking out the rest, but he can still hear it played back with perfect clarity.]
[His body fell, and then that sound.]
[Jay's moving. Down. They're supposed to go down. Safe zone is down.]
[He holds onto the tangled wreckage of his camera.]
[Ignores the way his jaw won't close right, the way he can't spit when the blood pools in his mouth. It just drips out onto the carpet in strings, spatter across his shirt. New, from the closet, still stiff and unwashed and scratchy. Georgia's not going to be pleased.]
[He can still hear it.]
[He's not thinking about that.]
[He has to go down. Room one. Room oh-oh-one. It's important.]
[He's not sure how he's supposed to read the numbers now.]
[He reaches the clinic some time later.]
[Some time after that, he's thinking enough to mention the body upstairs, the one that fell. Warns them to bring something, since it might be dangerous. You can't leave it, though. Can't just stay quiet and hope it's fine, that it'll figure it out on its own, 'cause he knows how that turns out.]