[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2016-01-14 11:42 pm
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Forest Mingle (OUTSIDE) | OPEN
Who: EVERYONE
Where: The Forest outside the Darn Lantern!
When: 1/15/16 -1/18/16 - The duration of the event!
Rating: Probably PG-13, will vary by thread.
Summary: Oh boy. I guess we're really doing this, huh. A log for getting lost in the forest.
The Story:


But it really is tight quarters in the Tavern, and some might be curious to see what else is out there. Maybe there's another place to stay out there, or something. Maybe the Beast Alice spoke of lurking
However, it's very dangerous out in the woods. The farther away from the tavern someone wanders, the more lost they'll become. The rain will pour down harder, but if they listen carefully they'll hear a voice in the distance singing low and dark. No one will ever see the Beast himself, but one of three things will happen if a character ventures out in the woods.
1) If they turn around quickly (within 10-15 minutes) they may make it back to the Tavern safely, even if they lost others in the process. Others may attempt rescues as well, but the general rule is if a character is more than ten to fifteen minutes away from the tavern they will not survive.
2) They become horribly lost in the dark no matter how good they are at navigating normally, and they are left alone with their thoughts. The longer they're out in the woods, the more they'll lose hope that they'll ever find their way out again. And what's the point anyway? Even if they get out, it's not like they'll ever be able to leave Wonderland. Maybe they have regrets or reasons to believe they deserve to be in the woods. Dark thoughts will cloud their minds, and they'll start losing their will to go on.
3) They become horribly lost in the dark no matter how good they are at navigating normally, but if they're not consumed by dark thoughts (because they're more optimistic or have a stronger will) then they will last a little longer, but eventually the temperature will drop significantly. They're already soaking wet so they'll start to succumb to hypothermia from there.
Those who become lost will eventually be compelled to sit down at the base of a tree because they no longer have the strength to go on either mentally (#2) or physically (#3). They'll grow tired and after they've fallen asleep, oily roots will begin to grow around them, until eventually they become part of the tree they're laying against. As the tavern legend goes, "Once your will begins to spoil, he'll turn you to a tree of oil". If they become an Edelwood tree, it will count as a mansion death, and they will not revive until after the event ends.
(Lost? Perhaps you're looking for the inside log or the event information.)
Where: The Forest outside the Darn Lantern!
When: 1/15/16 -1/18/16 - The duration of the event!
Rating: Probably PG-13, will vary by thread.
Summary: Oh boy. I guess we're really doing this, huh. A log for getting lost in the forest.
The Story:


But it really is tight quarters in the Tavern, and some might be curious to see what else is out there. Maybe there's another place to stay out there, or something. Maybe the Beast Alice spoke of lurking
However, it's very dangerous out in the woods. The farther away from the tavern someone wanders, the more lost they'll become. The rain will pour down harder, but if they listen carefully they'll hear a voice in the distance singing low and dark. No one will ever see the Beast himself, but one of three things will happen if a character ventures out in the woods.
1) If they turn around quickly (within 10-15 minutes) they may make it back to the Tavern safely, even if they lost others in the process. Others may attempt rescues as well, but the general rule is if a character is more than ten to fifteen minutes away from the tavern they will not survive.
2) They become horribly lost in the dark no matter how good they are at navigating normally, and they are left alone with their thoughts. The longer they're out in the woods, the more they'll lose hope that they'll ever find their way out again. And what's the point anyway? Even if they get out, it's not like they'll ever be able to leave Wonderland. Maybe they have regrets or reasons to believe they deserve to be in the woods. Dark thoughts will cloud their minds, and they'll start losing their will to go on.
3) They become horribly lost in the dark no matter how good they are at navigating normally, but if they're not consumed by dark thoughts (because they're more optimistic or have a stronger will) then they will last a little longer, but eventually the temperature will drop significantly. They're already soaking wet so they'll start to succumb to hypothermia from there.
Those who become lost will eventually be compelled to sit down at the base of a tree because they no longer have the strength to go on either mentally (#2) or physically (#3). They'll grow tired and after they've fallen asleep, oily roots will begin to grow around them, until eventually they become part of the tree they're laying against. As the tavern legend goes, "Once your will begins to spoil, he'll turn you to a tree of oil". If they become an Edelwood tree, it will count as a mansion death, and they will not revive until after the event ends.
(Lost? Perhaps you're looking for the inside log or the event information.)
no subject
His run stops near as soon as it's begun. Old instincts still call for the mage's pursuit, grudging to veer from the call for such necessity. But that was not the conclusion Cullen's arrived at. He loses Anders in the middle of nowhere, and then what? He catches Anders in the middle of nowhere, and then what? He lacks the means to detain him, let alone escort him anywhere else.
Out of sight, out of mind. Hardly a sound policy under most circumstances, nor entirely under these, but when needs must-- Cullen stares out into the darkness. Reluctantly he frowns, and turns back towards the tavern. ]