Commander Cullen Rutherford (
morework) wrote in
entrancelogs2016-05-05 08:10 pm
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[OPEN] He's searched the surface for an exit.
Who: Cullen Rutherford & YOU
Where: The Deep Roads
When: 5/5 to 5/9
Rating: up to R for violence
Summary: Cullen is a loyal collector of the Worst Things in Thedas series, but for over ten years the Blight has steadily eluded him. Now Wonderland is finally giving him a chance to complete his ensemble.
The Story:
5/5 - ( Closed to Anders )
The day is a nightmare long before Cullen hears the news. Shards of glass in his veins, where the lyrium ought to be. He doesn't rise from his bed before noon, before the living cards' strange appearance makes sense. Then he laboriously packs supplies, because all he knows is this: Something rose from the ground last time, something rises from it now. If the surface doesn't hold answers to their prison, then perhaps the space below will.
And he knows he can't do it alone. Couldn't, not on his better days. Not even when he's halfway out of pain's grip by the afternoon. Cullen makes a point of standing up straighter when he walks up to the fourth floor. He knows exactly which group of people he must ask, but the specifics make him question his own choice. There are others, he reminds himself, even as he stops in front of the mage's room.
Is saving room on torches really worth this? he asks again, but his hand is already a fist, and makes three sharp knocks against the door. Cullen swallows down the urge to announce himself. He'd rather see that door open once, before it gets slammed in his face again.
A) 5/7 - Tunnels
His steps sound remarkably small on the smooth floors of those massive roads, until a cave-in blocks the path ahead. With no way through the rubble he takes to a side passage, narrow tunnels dug through the rock. He barely rounds the first corner, when he hears the sound of a fighter - and sees the number of darkspawn no man ought to fight alone.
The leeway for strategy is narrow. Cullen charges ahead with a booming outcry, and lets his sword and shield clash together challengingly. "Over here!"
He sees the spawn turn his way, some more readily than others. The strategy, apparently, is this: Divert their attention, and hope that two of them will be enough to stand against the group.
B) 5/8 - Camp
Alone the campside brings neither rest nor relief, but needs must as much as they can. He risks a small fire, and tends to his wounds. Negligible, save for his arm, where an emissary's lightning seared its mark into his flesh. He slathers on some of the ointment he brought, and wraps it in what little clean cloth he has left. Good enough.
Cullen breathes a quiet sigh, and leans back against cold stone. Eyes and ears focused intently on the darkness he reaches for the rations in his pack.
C) 5/? - ???
[ Prompt me! Cullen will be down and available in the Deep Roads from 5/6 to the very end of the event, so encounter him wherever and however you like! Prose or brackets are fine, contact me if you'd like me to set up a starter for you. ]
Where: The Deep Roads
When: 5/5 to 5/9
Rating: up to R for violence
Summary: Cullen is a loyal collector of the Worst Things in Thedas series, but for over ten years the Blight has steadily eluded him. Now Wonderland is finally giving him a chance to complete his ensemble.
The Story:
5/5 - ( Closed to Anders )
The day is a nightmare long before Cullen hears the news. Shards of glass in his veins, where the lyrium ought to be. He doesn't rise from his bed before noon, before the living cards' strange appearance makes sense. Then he laboriously packs supplies, because all he knows is this: Something rose from the ground last time, something rises from it now. If the surface doesn't hold answers to their prison, then perhaps the space below will.
And he knows he can't do it alone. Couldn't, not on his better days. Not even when he's halfway out of pain's grip by the afternoon. Cullen makes a point of standing up straighter when he walks up to the fourth floor. He knows exactly which group of people he must ask, but the specifics make him question his own choice. There are others, he reminds himself, even as he stops in front of the mage's room.
Is saving room on torches really worth this? he asks again, but his hand is already a fist, and makes three sharp knocks against the door. Cullen swallows down the urge to announce himself. He'd rather see that door open once, before it gets slammed in his face again.
A) 5/7 - Tunnels
His steps sound remarkably small on the smooth floors of those massive roads, until a cave-in blocks the path ahead. With no way through the rubble he takes to a side passage, narrow tunnels dug through the rock. He barely rounds the first corner, when he hears the sound of a fighter - and sees the number of darkspawn no man ought to fight alone.
The leeway for strategy is narrow. Cullen charges ahead with a booming outcry, and lets his sword and shield clash together challengingly. "Over here!"
He sees the spawn turn his way, some more readily than others. The strategy, apparently, is this: Divert their attention, and hope that two of them will be enough to stand against the group.
B) 5/8 - Camp
Alone the campside brings neither rest nor relief, but needs must as much as they can. He risks a small fire, and tends to his wounds. Negligible, save for his arm, where an emissary's lightning seared its mark into his flesh. He slathers on some of the ointment he brought, and wraps it in what little clean cloth he has left. Good enough.
Cullen breathes a quiet sigh, and leans back against cold stone. Eyes and ears focused intently on the darkness he reaches for the rations in his pack.
C) 5/? - ???
[ Prompt me! Cullen will be down and available in the Deep Roads from 5/6 to the very end of the event, so encounter him wherever and however you like! Prose or brackets are fine, contact me if you'd like me to set up a starter for you. ]
no subject
Cullen putting two and two together and figuring out where he lays his head at night is one thing, but to approach him first? That makes no sense. "What? Why not?"
What's his angle, exactly? Anders would feel much better knowing that before he walks headlong into a dangerous, claustrophobic situation with the templar. Doling out advice for him seems all the more funny for that reason.
"Don't get me killed. Though you might not want to get yourself killed, either." How's that for advice? "I can sense a fair number down there. I'll be able to tell when they get near, but they'll be able feel me out the same way--be prepared for them to come on strong."
no subject
More Wardens would be a greater advantage, but one is sufficient for the beginning. With one at his side, there is no need to ask another. Not that it answers why Cullen asked Anders first, but that wasn't what the mage asked. It is what he meant, Cullen tells himself pointedly, and lets the reminder sit. A fair question, in case he ever wants to stop pretending otherwise.
"Your ability, how much does it tell you about them- about their exact numbers, their positions?"
Cullen takes a last look at the sky above, and steps through the tunnel entrance.
no subject
Good? Good. He doesn't look away from the tunnel entrance during this matter-of-fact delivery. Maker only knows what's waiting for them in a magically unstable that had literally sprung up over night; that there's no darkspawn pouring out like water from a leaky tap is perhaps the most unnatural part of all. One thing's for sure, though. Tunnels mean going underground, and underground means no sunlight... no space...
... Rock walls on all sides...
You've faced worse with worse people to face it with. You can do this. He rolls his shoulder, releasing one last breath before the plunge.
"I'll steer us clear of any large groups. Here's hoping it won't come to that," he answers, passing into the cool, shadowed mouth of the tunnel at the same time. "Long distances makes specifics difficult, the same when they're massed together--then they tend to blend into one indistinguishable source--but I'll have advance warning."