Shaun Philip Mason (
adaptiveimmunities) wrote in
entrancelogs2017-01-15 10:39 pm
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[Open] We're gonna have a good time!
Who: Tim Drake or Shaun Mason and YOU
Where: Oasis, Jungle, Pyramid
When: Past Lives Event!
Rating: PG-PG-13
Summary: Tim and Shaun throughout the event. Shaun is annoyed by the olde tyme weapons. Tim is just having a good time.
The Story:
[Shaun, throughout the event.]
Shaun is less upset by the occasional hallucination than he is by the fact that he’s wearing period clothes with no armor, and--worse--using a period weapon. It’s not that he doesn’t have an appreciation for early twentieth century firearms, because he does. But the accuracy rating isn’t really what he’s used to in the mid twenty-first century, and when there are zombies around, he prefers to have as much accuracy as possible.
Even if the zombies don’t actually seem to be trying to infect or eat anyone. In fact, they mostly seem like small, angry murderers, but that doesn’t stop Shaun from complaining about the situation. Loudly. A lot. In fact, while he’s clearly enjoying himself, the sound of him bitching about the situation is clear to anyone who comes anywhere near him. Day or night. Oasis, jungle, or pyramid.
“I’m just saying, this would be a lot easier with weapons that you can actually, you know. Aim. And hit what you’re aiming at.”
[Tim, throughout the event.]
It’s Tim’s first event, and so far, he doesn’t see what all the fuss is about. Yes, it’s unsettling waking up someplace new, and without any idea how he got there, but it’s not much different than waking up in Wonderland with no idea how he got there, and he can’t complain about the scenery. He discards the gun he’d woken up with almost immediately. He’s been Robin too long to be really comfortable using one, and he’d rather stick to his strengths.
He does miss his staff. A lot.
So he does the next best thing when he gets to the jungle, and gets himself a solid stick to use if he gets himself into trouble, using it as a walking stick in the meantime. As the event wears on, the visions of Gotham past get more and more disorienting, but he’s trying to ignore it. There are evil zombies to fend off with his stick.
Where: Oasis, Jungle, Pyramid
When: Past Lives Event!
Rating: PG-PG-13
Summary: Tim and Shaun throughout the event. Shaun is annoyed by the olde tyme weapons. Tim is just having a good time.
The Story:
[Shaun, throughout the event.]
Shaun is less upset by the occasional hallucination than he is by the fact that he’s wearing period clothes with no armor, and--worse--using a period weapon. It’s not that he doesn’t have an appreciation for early twentieth century firearms, because he does. But the accuracy rating isn’t really what he’s used to in the mid twenty-first century, and when there are zombies around, he prefers to have as much accuracy as possible.
Even if the zombies don’t actually seem to be trying to infect or eat anyone. In fact, they mostly seem like small, angry murderers, but that doesn’t stop Shaun from complaining about the situation. Loudly. A lot. In fact, while he’s clearly enjoying himself, the sound of him bitching about the situation is clear to anyone who comes anywhere near him. Day or night. Oasis, jungle, or pyramid.
“I’m just saying, this would be a lot easier with weapons that you can actually, you know. Aim. And hit what you’re aiming at.”
[Tim, throughout the event.]
It’s Tim’s first event, and so far, he doesn’t see what all the fuss is about. Yes, it’s unsettling waking up someplace new, and without any idea how he got there, but it’s not much different than waking up in Wonderland with no idea how he got there, and he can’t complain about the scenery. He discards the gun he’d woken up with almost immediately. He’s been Robin too long to be really comfortable using one, and he’d rather stick to his strengths.
He does miss his staff. A lot.
So he does the next best thing when he gets to the jungle, and gets himself a solid stick to use if he gets himself into trouble, using it as a walking stick in the meantime. As the event wears on, the visions of Gotham past get more and more disorienting, but he’s trying to ignore it. There are evil zombies to fend off with his stick.
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Tim, meanwhile, shares no such immunity to poison darts, and is intensely glad to not be their target, this time. The little zombies seem to be content to stick to melee attacks with him, which is making the whole "not getting turned into a pincushion" thing a lot easier on him.
He glances over. The laugh seems to suggest that she's all right, but it doesn't hurt to check in. "You okay?"
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Or maybe just to assure they get the last 'word' somehow.
Peridot watches them depart with a gleeful expression, pointing and laughing. "Hah! Look at them run! They've clearly never seen such elegance and precision in combat before."
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"How did you do that?"
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"I have metal powers!" She beams, hand finally closing around a dart and yanking it free. "Impressive, huh?"
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"It works better when the metal has no impurities, but of course any metal. I lifted an entire earth vehicle once!"
Right into the hayloft of the barn.
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There's a sound of chittering noises from a distance- the pygmies complaining about their loss, probably, but it's so sudden and so frightening that Peridot jumps in surprise and grabs a hold of Tim's leg to hide behind him.
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It takes an effort of will to keep a straight face, but Tim manages it. He casts a quick glance in the direction the pygmies had retreated to, then glances down. "Maybe we should make our way toward camp. I'd hate for you to have to humiliate them again."
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She's a gem. She likes to be able to see the earth under her feet, not covered in leafy plant life.
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"It's another quirk of my metal powers. I can orient myself using magnetic poles, like a compass!" She laughs, a little manically. "I'm basically amazing, I know. Truly an invaluable member of Wonderland's community."
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