Aʟɪᴄᴇ Pʟᴇᴀsᴀɴᴄᴇ Lɪᴅᴅᴇʟʟ (
digophelia) wrote in
entrancelogs2013-11-23 07:33 pm
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(no subject)
Who: Alice Liddell and open to anyone who cares to have fun
Where: Anywhere!
When: The duration of the zombie event
Rating: Violence, mostly. I guess language, but I'll try to keep it tame >_>?!
Summary: Not much, really. The fourth time in a Wonderland shouldn't be this disgusting for Alice. Combined with hyper vigilance and disgust, it's a nasty recipe.
The Story:
[They could almost pass as something akin to the card guards on a worse day for how slow they were, how much their smell was so putrid and foul. And after a moment of reeling from reality and subconscious, it only comes natural that Alice slickly pulls out the vorpal blade and assumes a stance where she can both run or jump back.
Experience has always taught her that staying away from a large portion is the better of ideas. And after a thorough warning, Alice has been rather successful in keeping distance between herself and harms way. No bites or scratches, only armed with her vorpal blade and a make due blunt object. Yet Alice has managed to stay a good distance away from a few, especially after delivering a hard kick to one of their chests.
At times like this, bloomers and petticoats can be surprisingly restricting, Alice opting to keep on the defensive and pull away as quickly as possible. Of course she's capable of being violent, it's just the decent amount of... whatever these beings were. Walkers? Was starting to grate Alice's nerves and try her mentally.]
Where: Anywhere!
When: The duration of the zombie event
Rating: Violence, mostly. I guess language, but I'll try to keep it tame >_>?!
Summary: Not much, really. The fourth time in a Wonderland shouldn't be this disgusting for Alice. Combined with hyper vigilance and disgust, it's a nasty recipe.
The Story:
[They could almost pass as something akin to the card guards on a worse day for how slow they were, how much their smell was so putrid and foul. And after a moment of reeling from reality and subconscious, it only comes natural that Alice slickly pulls out the vorpal blade and assumes a stance where she can both run or jump back.
Experience has always taught her that staying away from a large portion is the better of ideas. And after a thorough warning, Alice has been rather successful in keeping distance between herself and harms way. No bites or scratches, only armed with her vorpal blade and a make due blunt object. Yet Alice has managed to stay a good distance away from a few, especially after delivering a hard kick to one of their chests.
At times like this, bloomers and petticoats can be surprisingly restricting, Alice opting to keep on the defensive and pull away as quickly as possible. Of course she's capable of being violent, it's just the decent amount of... whatever these beings were. Walkers? Was starting to grate Alice's nerves and try her mentally.]
no subject
What happens to me doesn't matter. We can't have any additional undead about as it is. This isn't what painting the roses red is about.
no subject
What was it about?