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vitaelamorte) wrote in
entrancelogs2016-01-14 11:42 pm
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Forest Mingle (OUTSIDE) | OPEN
Who: EVERYONE
Where: The Forest outside the Darn Lantern!
When: 1/15/16 -1/18/16 - The duration of the event!
Rating: Probably PG-13, will vary by thread.
Summary: Oh boy. I guess we're really doing this, huh. A log for getting lost in the forest.
The Story:


But it really is tight quarters in the Tavern, and some might be curious to see what else is out there. Maybe there's another place to stay out there, or something. Maybe the Beast Alice spoke of lurking
However, it's very dangerous out in the woods. The farther away from the tavern someone wanders, the more lost they'll become. The rain will pour down harder, but if they listen carefully they'll hear a voice in the distance singing low and dark. No one will ever see the Beast himself, but one of three things will happen if a character ventures out in the woods.
1) If they turn around quickly (within 10-15 minutes) they may make it back to the Tavern safely, even if they lost others in the process. Others may attempt rescues as well, but the general rule is if a character is more than ten to fifteen minutes away from the tavern they will not survive.
2) They become horribly lost in the dark no matter how good they are at navigating normally, and they are left alone with their thoughts. The longer they're out in the woods, the more they'll lose hope that they'll ever find their way out again. And what's the point anyway? Even if they get out, it's not like they'll ever be able to leave Wonderland. Maybe they have regrets or reasons to believe they deserve to be in the woods. Dark thoughts will cloud their minds, and they'll start losing their will to go on.
3) They become horribly lost in the dark no matter how good they are at navigating normally, but if they're not consumed by dark thoughts (because they're more optimistic or have a stronger will) then they will last a little longer, but eventually the temperature will drop significantly. They're already soaking wet so they'll start to succumb to hypothermia from there.
Those who become lost will eventually be compelled to sit down at the base of a tree because they no longer have the strength to go on either mentally (#2) or physically (#3). They'll grow tired and after they've fallen asleep, oily roots will begin to grow around them, until eventually they become part of the tree they're laying against. As the tavern legend goes, "Once your will begins to spoil, he'll turn you to a tree of oil". If they become an Edelwood tree, it will count as a mansion death, and they will not revive until after the event ends.
(Lost? Perhaps you're looking for the inside log or the event information.)
Where: The Forest outside the Darn Lantern!
When: 1/15/16 -1/18/16 - The duration of the event!
Rating: Probably PG-13, will vary by thread.
Summary: Oh boy. I guess we're really doing this, huh. A log for getting lost in the forest.
The Story:


But it really is tight quarters in the Tavern, and some might be curious to see what else is out there. Maybe there's another place to stay out there, or something. Maybe the Beast Alice spoke of lurking
However, it's very dangerous out in the woods. The farther away from the tavern someone wanders, the more lost they'll become. The rain will pour down harder, but if they listen carefully they'll hear a voice in the distance singing low and dark. No one will ever see the Beast himself, but one of three things will happen if a character ventures out in the woods.
1) If they turn around quickly (within 10-15 minutes) they may make it back to the Tavern safely, even if they lost others in the process. Others may attempt rescues as well, but the general rule is if a character is more than ten to fifteen minutes away from the tavern they will not survive.
2) They become horribly lost in the dark no matter how good they are at navigating normally, and they are left alone with their thoughts. The longer they're out in the woods, the more they'll lose hope that they'll ever find their way out again. And what's the point anyway? Even if they get out, it's not like they'll ever be able to leave Wonderland. Maybe they have regrets or reasons to believe they deserve to be in the woods. Dark thoughts will cloud their minds, and they'll start losing their will to go on.
3) They become horribly lost in the dark no matter how good they are at navigating normally, but if they're not consumed by dark thoughts (because they're more optimistic or have a stronger will) then they will last a little longer, but eventually the temperature will drop significantly. They're already soaking wet so they'll start to succumb to hypothermia from there.
Those who become lost will eventually be compelled to sit down at the base of a tree because they no longer have the strength to go on either mentally (#2) or physically (#3). They'll grow tired and after they've fallen asleep, oily roots will begin to grow around them, until eventually they become part of the tree they're laying against. As the tavern legend goes, "Once your will begins to spoil, he'll turn you to a tree of oil". If they become an Edelwood tree, it will count as a mansion death, and they will not revive until after the event ends.
(Lost? Perhaps you're looking for the inside log or the event information.)
no subject
Thunder roils in the distance, and he feels himself shiver underneath his soaked garments. The prospect of warmth tempts him, as he suspects it ought to do. He steps from cover past the forest line, resolved to investigate regardless, when a movement of light catches his attention. Not just light. Magic. ]
Who goes there?
no subject
Though he'd be mildly shamed to admit it, Anders startles at the voice. He hopes it goes unnoticed in the dark conditions as he spins to face in the direction the male voice had come from, the shadows cast by the light moving with him like strange creatures with minds of their own. That sounds a lot like the voice of a bedraggled person, not a Beast.]
Me. I'm going here. Who's going over there?
[His raises his staff higher so that the light falls on the black blob that had detached itself from the trees, and within a second just as quickly retracts the question, tone taking on a dread apprehension.]
Oh, Maker. Never mind, don't answer that.
[Because he could swear the red and gold livery is attached to a broad-shouldered figure he vaguely recognizes as a templar. It's difficult to get a clear view like this, but Anders steps back and widens the distance between them. Just to be safe. Nothing good ever wandered out of a haunted forest, and that stands doubly true if the one doing the wandering is any sort of enemy to mages.]
no subject
Step forward and identify yourself.
[ The trees cannot make up for his shield, but they must suffice as cover, if need be. Cullen braces himself for an attack, and continues to approach. ]
no subject
Anders widens the range of his light on purpose to get a better view. Despite looking about as dignified as a water-logged poodle in a sweater, he'd recognize Rutherford anywhere--he'd been at the Circle. In armor and at a distance from the mages, but definitely at the Circle. And from what Anders remembered hearing of Uldred's rebellion and its repercussions, he'd been kicked out of the Circle for ranting and raving about mage genocide, too. A crazy templar, just what a person didn't want to run into on a dark, rainy night.]
I'm the one asking questions!
[Making a point to stay right where he is, he pushes his hood back. Technically Cullen had been the first to ask, but... technicalities had never stopped him before.]
Where in the Maker's name did you come from?
no subject
It's- you. The Apostate. [ No. ] The Apostate. [ No, Maker, why? ] Th-- [ Cullen groans.
He glares at- Anders, why can he not speak it? - apprehensively. His heels dig into the muddy earth until they find better footing. He steps closer. Unwise, but less so than having no way to retaliate from a distance. The mage is capable of a great many things of his own, and with Corypheus now linked to the Grey Wardens this encounter does not bode well in the slightest. ]
There seem to be few places to come from but the woods. [ Or so it appears, but of course the truth is another. A beat. ] The Winter Palace in Halamshiral, but you must know that.
[ Cullen would prefer to sound more certain on that matter. He watches Anders warily. ]
no subject
His frustration could in part be because he's having to talk to an apostate mage at all--that tends to get templars' smallclothes in a wad.]
Don't strain yourself, all right? I get it, I get it. They both start with "A"--you're in the right half of the alphabet, if that's any consolation.
[If he says Cullen's name, will he end up saying The Delusional Torture Victim? The Order's #1 Fan? Or maybe something a little more wordy, like Cullen "the only good Circle is an annulled Circle" Rutherford? None of those options are terribly appealing. He's not sure he wants to know what this magic thinks Cullen is best known for when all signs point to magic when out of control magic is the very thing guaranteed to rile a templar up.]
I was afraid you'd say that.
[Strolling into this dreamlike place seems to be par for the course for mages, templars, and everyone else in between. Like a tiger retreating from the tamer trying to corner it, Anders steps back and to the side again, mindful that any templar with a thought to catch an apostate would try to get close enough to strike. The distance between them that would give Anders the time to work a spell should Cullen try something is his best friend right now.]
Are you kidding? If I'd known you'd headed for Orlais, I would've paid for your passage and a farewell drink myself. Any chance of you turning around and walking back the way you came?
[And into the creepy woods that people don't come back from?]
no subject
...What that means for Anders' presence here, he cannot say, not when the man appears as displeased to see Cullen here as Cullen is to be here. Wherever here could possibly be -- suppose that might go some distance towards clearing things up. ]
No. Where are we?
[ He does not allow the distance between them to grow, matching Anders' steps in cautious advance. ]
no subject
[His tone has all the forced cheer of someone trying to keep things light and humored before the inevitable happens.
He can see things playing out already: Rutherford will no doubt try to do something stupid, because that's just what templars do, and Anders best chance is to seize the first opening he finds and run for it. The templar looks like he's come straight from a ball, so he won't have to worry about being skewered by a broad sword, but he isn't any more fond of the idea being stabbed by a dagger Cullen could be hiding in that garish get-up.]
Couldn't tell you that, either. Sorry, can't be of much help in that regard, I'm as short on answers as you are. Instead of doing what I think you're thinking about, I'd like to propose an alternative: let's forget this mage-templar business for a minute and we... pretend we didn't see each other.
[It must be cold without a barrier to take the edge of the rain. The warm lights of the tavern must look tempting...
More tempting than stalking after him in the dark, one would hope.]
no subject
Hawke spared the man's life, and Cullen never-- never approved, how could he possibly? But he never sought to undo the Champion's judgement, either. An uneasy coexistence at best, but the damage had been done, the verdict spoken. And for as long as he stayed in Kirkwall Anders... had made some reparations in the end, drops on charred stone as they were. His presence was not missed, once he disappeared from the city.
But to think he was allowed to disappear at all, after everything, it ought to-- He ought to owe more than this. ]
And then what, you run away again? If you're so indifferent to this-- [ And he is, isn't he? Cullen clenches his teeth. ] If you're not responsible, help me find the one who is.
no subject
[The mere suggestion that he's beholden to lift a finger in any way, shape, or form to help the people who'd made a point to chase him up and down the Ferelden countryside for most of his life is so laughable that his tongue trips over his own surprise.
Maker's breath, the gall of you, Cullen. A bit demanding for a recruit Anders had been reliably informed was out of his wits not long ago. He still is if he's expecting Anders to jump to attention like an eager hound.]
You mean help you the same way you help my kind of people?
[So he can find a way to pin whatever's going on to a mage? Mostly likely the mage he's keeping close at hand? Ha! No, thanks.]
A stickler for order like you'll have a better shot of getting the job done. No, no, it's okay, I'll wait. In fact, you ought to head in before this weather ruins your Sunday best. Wouldn't want to catch your death out here.
no subject
Cullen owes countless apologies for these years. Not one to Anders. Not to him. ]
Your kind of people would invite chaos for their own ends, no matter how many are caught in the cross-fire. Mages are better off with the Inquisition than the likes of you.
[ Perhaps he knows it as well, and resigns himself to this isolation so readily because of it. Cullen doubts it, somehow. And yet, perhaps isolation is the best outcome he can hope for. 'Out of sight, out of mind' is hardly a sound policy under most circumstances, but--
Cullen considers. He holds his ground, but no longer advances. He would go armed against one mage, but unarmed against Anders? Those are not odds he favours. No, he will not be the one to force this confrontation, but what instead?
Even if Anders truly has no information to offer, not on their circumstances nor on any other matter, then he is still a loose thread which could stand to be tied, before Corypheus finds means to pick him up and weave him into something to bat against the Inquisition... ]
no subject
Still with the sparkling personality, I see. Always a pleasure.
[The sarcastic humor is sharpened to a fine point that he thrusts right back at the other man. This little reunion has been a lovely walk down memory lane, but clearly there's no hope for a peaceful resolution if they're back to using the "mages are demons that simply haven't become demonic" rule of thumb. If he's going to go, it should be now when he has the advantage and Cullen is still gathering his wits. (Or what little he has left.)]
You know, I think I'll just let you get on with it. Happy hunting! [That's the only warning Cullen gets before he douses the light and speeds off, shouting over his shoulder as he does so.] And I hope you get arrested for bad Orlesian fashion!
[Cullen could try and give chase, but Anders thinks his chances of outrunning one lone templar in conditions like this are pretty high.]
no subject
His run stops near as soon as it's begun. Old instincts still call for the mage's pursuit, grudging to veer from the call for such necessity. But that was not the conclusion Cullen's arrived at. He loses Anders in the middle of nowhere, and then what? He catches Anders in the middle of nowhere, and then what? He lacks the means to detain him, let alone escort him anywhere else.
Out of sight, out of mind. Hardly a sound policy under most circumstances, nor entirely under these, but when needs must-- Cullen stares out into the darkness. Reluctantly he frowns, and turns back towards the tavern. ]