vitaelamorte: (Default)
[ en ] tranceway . m . o . d . s. ([personal profile] vitaelamorte) wrote in [community profile] entrancelogs2018-08-23 07:34 pm

+ Your Princess Is in another...Palace +

Who: Everyone!
Where: All over Wonderland
When: Friday, 8/24 - Monday, 8/27
Rating: PG-13
Summary: Palaces! This log is for Palace Rulers to post descriptions of their palaces, and for unaffected characters to wander in and out of them.
The Story:

Palace rulers: These are the characters who experience the bout of lightheadedness and spontaneously manifest a Palace starting at noon on 8/24. As soon as the palace forms, the character is essentially sucked into their Palace and made to play the part of the ruler.

These characters will forget they were ever in Wonderland or indeed had any other life outside of their Palace. If Character A's Palace took the form of her living her dream as a world-famous surfer where the oceans are made of cotton candy, she would always believe she'd been a surfer and that oceans have always been made of cotton candy. Any characters who entered her Palace would merely seem like visitors or intruders to the beach. Maybe they're surf fans, too?

It is possible to "wake" a Person from their Palace if one were to kill them (easy mode... if a bit violent) or make them see it's merely a mental construct (hard mode). If a person were to die inside their Palace, however, it would count as a mansion death. There are no real ways to "unmake" these Palaces other than to snap the person out of it or wait for them to run their course.

Palaces are tied to locations that characters frequent or find special meaning in. They do not outwardly change the appearance of the mansion--the clinic will still look like the clinic on the outside, but crossing inside takes you into the mental landscape of that affected character, and it may look however that player chooses it to.

Unaffected characters: Congratulations, you get to explore other characters’ inner world by visiting their Palaces! There is also a chance of danger should a character enter into a Palace whose ruler is likely to see them as a threat. Should Character A as described above not want a person there, sharks on legs might rise from the ocean and attempt to chase them off. (Sorry about that.)

However, there will always be a way to escape a Palace should you need to. There will always be a door leading back to the normal mansion, though no one else in the Palace will be able to see it aside from the unaffected character. If you entered the clinic and it's a barren hellscape, the clinic door will take you back out. Yay!

It is also possible for characters to see cognitive clones of themselves inside someone else's Palace if that person has a mental image of them. How these cognitive versions behave is, however, entirely up to the Palace ruler, whether realistic or not.

See the Bulletin Board for details on the event. You can also go to the plotting post to see what everyone else is doing!
mucked: (☂ blind faith)

[personal profile] mucked 2018-09-26 01:41 am (UTC)(link)
Yes. Well. It's dreadfully difficult -- committing to even half of what's said when you've never before said any of it.

[ how very like him to try and pin her down -- to try and wrestle something certain out from between her words. he's done it since the beginning: aiming at her loopholes and defensive clauses with a kind of surgical precision. and as frustrating as it is, it's also good to be reminded that he remains himself. his year, or however far he is into it, hasn't addled him to the point of not caring.

she sighs; her shoulders sink. he's leading her dangerously close to speaking a line she'd want him to hear with his full faculties intact. ]


What are you hoping I'll say, hm? Anyone with half a day's experience in interrogating can demand and bark for answers that that are otherwise unforthcoming. But it takes a talent, you know, to be the sort of person capable of discerning between the lever that should be pushed and one that should be left alone. Discretion and conviction so rarely coexist in the same man.

[ one often finds a way to cancel out the other. not always, no, but often. not so in rip hunter, however, and so she warns him about which levers he's toying with just now.

peggy leans her temple against the glass -- discarding her poise for a moment so she can peer at him. and (after a moment) she squints. ]


...Darling, you've got flour in your beard.