vitaelamorte: (Default)
[ en ] tranceway . m . o . d . s. ([personal profile] vitaelamorte) wrote in [community profile] entrancelogs2018-08-23 07:34 pm

+ Your Princess Is in another...Palace +

Who: Everyone!
Where: All over Wonderland
When: Friday, 8/24 - Monday, 8/27
Rating: PG-13
Summary: Palaces! This log is for Palace Rulers to post descriptions of their palaces, and for unaffected characters to wander in and out of them.
The Story:

Palace rulers: These are the characters who experience the bout of lightheadedness and spontaneously manifest a Palace starting at noon on 8/24. As soon as the palace forms, the character is essentially sucked into their Palace and made to play the part of the ruler.

These characters will forget they were ever in Wonderland or indeed had any other life outside of their Palace. If Character A's Palace took the form of her living her dream as a world-famous surfer where the oceans are made of cotton candy, she would always believe she'd been a surfer and that oceans have always been made of cotton candy. Any characters who entered her Palace would merely seem like visitors or intruders to the beach. Maybe they're surf fans, too?

It is possible to "wake" a Person from their Palace if one were to kill them (easy mode... if a bit violent) or make them see it's merely a mental construct (hard mode). If a person were to die inside their Palace, however, it would count as a mansion death. There are no real ways to "unmake" these Palaces other than to snap the person out of it or wait for them to run their course.

Palaces are tied to locations that characters frequent or find special meaning in. They do not outwardly change the appearance of the mansion--the clinic will still look like the clinic on the outside, but crossing inside takes you into the mental landscape of that affected character, and it may look however that player chooses it to.

Unaffected characters: Congratulations, you get to explore other characters’ inner world by visiting their Palaces! There is also a chance of danger should a character enter into a Palace whose ruler is likely to see them as a threat. Should Character A as described above not want a person there, sharks on legs might rise from the ocean and attempt to chase them off. (Sorry about that.)

However, there will always be a way to escape a Palace should you need to. There will always be a door leading back to the normal mansion, though no one else in the Palace will be able to see it aside from the unaffected character. If you entered the clinic and it's a barren hellscape, the clinic door will take you back out. Yay!

It is also possible for characters to see cognitive clones of themselves inside someone else's Palace if that person has a mental image of them. How these cognitive versions behave is, however, entirely up to the Palace ruler, whether realistic or not.

See the Bulletin Board for details on the event. You can also go to the plotting post to see what everyone else is doing!
singloversing: Asleep - The Smiths (Sing me to sleep sing me to sleep)

WIRT'S PALACE - MUSIC ROOM (FIRST FLOOR) | OTA

[personal profile] singloversing 2018-08-24 05:01 am (UTC)(link)
[Wirt's palace is a place he has been frequenting a lot recently, try to take his mind off of things - the music room. Fittingly, his Palace has an accompanying soundtrack, though it is something that would make anyone's hair stand on end. His Palace is not made of beautiful melodies, but of dark and tense music, music that feels more like noise than song, music that puts people on the edge of their seats, waiting for something to jump out--!

But nothing does. Everything is just tense and wrong, seemingly for no reason at all.

The palace is dim and pale, a half-dead forest in the snow. The color has not been totally removed from surroundings, but everything is lighter than it ought to be. The trees all seem to leak a thick oil, and wear warped faces. Most faces are indistinct, reduced to nothing but a horrible grimace, but Wirt keeps returning to certain trees in his walks, as though perhaps he can tell the difference between them. Perhaps he knows who's who.

It's frigid, to the point where any visitors can see their breath when they come in. There's an old grist mill nearby that seems like it would be the main focus of palace - all of the paths seem to point in that direction. However, thick vines and roots have covered the doors and windows, making passage inside impossible. They wind tight around the water wheel, immobilizing it.

Unlike some other Palaces this one has very few representations of other humans, though there are some woodland animals roaming around - ones that might seem familiar, if anyone investigates long enough.

And where is Wirt? He's wandering the forest, lost as ever, in the classic blue cape and red pointed hat he abandoned months ago. Sometimes he has to stop and rest beneath a trees, but whenever he stops roots and leaves start to grow around his feet and legs, and he has to pull them away before he can move again. Some have stubbornly stayed attached, making it easier for more to grow in their place, but he always pulls away just enough to keep going. Even if some have snaked up his arms.

The music is unbearable, but Wirt seems used to it and is undisturbed. If you remain long enough though, it might shift to a deep, deep voice in the distance. That voice is the Beast, and the Beast will come for those who hear his mournful song.
]
Edited 2018-08-24 13:01 (UTC)
oneagainstall: (Someone said you'll never)

Gren's room | Shawn's bar | OTA

[personal profile] oneagainstall 2018-08-24 11:06 am (UTC)(link)
For those heading to Shawn's floating bar, they might find themselves entering a a very different bar. This one looks like a real dive, the kind that you'd see on a Bronx street and very quickly pass by - which is exactly what it is. There's a plaque behind the bar, proclaiming the name of this place as The Trip Trap, and that it was established in 1933 - weirdly, it has a bridge engraved into the copper plating, complete with a troll under the bridge and three goats crossing above.

Everything is dingy and slapped together, there's a roughness to the place, but it's not unloved- it's just loved by rougher people than most. A pool table sits in the middle of the room, a dart board on the wall, both look like they have at least been played recently. A jukebox sits in a corner, playing out some soul music. In the other corner sits a cigarette machine, offering up a brand called Huff & Puff. The main beer on tap seems to be called Midas Gold. Both the cigarettes and the beer are cheap and awful - if you so deign to try it.

The palace is not without some people, though. The bartender is a white haired woman, carrying the unfriendly, world-worn demeanour found in all good Bronx Bartenders. Sitting at the bar is brown haired woman, there's definitely a familial resemblance to the woman behind the bar - while a bald, bearded man sits at a table in the far corner of the bar- isolated from everyone else, but still there. They all, for the most part, ignore you when you first enter.

Sitting with his back to the door, hunched over the bar, a glass of whiskey in front of him is Gren. In his glamour, for now. At the sound of the door closing, he does give a soft, annoyed scoff, speaking without turning around.

"I think you're lost, Pal."

[[ooc: will match writing style!]]
Edited 2018-08-24 11:13 (UTC)
thereporter: (🦋 well concealed in secret places)

Julia's Butterfly Palace | Floor 8, Room 4 | OTA

[personal profile] thereporter 2018-08-24 04:29 pm (UTC)(link)
While it may be unassuming from the outside, anyone who passes by Julia's room may find the door slightly ajar. Through the doorway the room has transformed into a butterfly palace. Monarch butterflies flutter freely through the large foyer and accompanying rooms and cluster on winding vines and colorful flowers that spiral up the walls. The palace itself is made up of simple wood, like an elegant farmhouse, punctuated with picture windows that tower over a small rural town and green, tightly wooded areas. In the glint of the sun, one can see the reflection of something surrounding the palace grounds, a barrier protecting it from the the outside world.

In the center of the main room is the throne made out of tangled wood that reflects the colors of the monarch. Next to the throne is a table and nestled upon it is a black egg which will, sporadically, come alive with pink lines of ascending stars.

The Monarch may be seated casually on her throne, a book in hand even as she reigns protectively over her precious egg, or she may be moving around the walls tending to her flowers, followed obediently by clouds of butterflies.

Some visitors may find Julia's attentive servants to be docile, ignoring them altogether or even being warmly greeting them by flocking around them and landing on them gently. Others, however, may not have as pleasant a greeting - in Julia's world they can sting and scratch, especially when they have the chance to crowd around an unwelcome visitor.

[ Brackets or prose welcome, will match format. ]
forwearemany: (Default)

Legion's Palace - Their room (5th floor room 109) | OTA

[personal profile] forwearemany 2018-08-24 05:50 pm (UTC)(link)
(Legion doesn't necessarily attach a lot of significance to their room, but they do spend a lot of time in there playing videogames, and so that's where their palace ends up.

Their palace looks a lot like the Geth Server, silvery square and fractal. There are, however, no orange tendrils of Reaper infection this time, and where one would expect to find memories are instead floating chunks of Rannoch as Legion liked to imagine it would be after the war ended, full of peacefully interacting Quarians and Geth.

So long as you're not actively harmful or hostile, everything is peaceful here.)
normandysbest: (« [Silhouette] The Legend Herself)

shepard's palace | the gardens | ota!

[personal profile] normandysbest 2018-08-24 07:03 pm (UTC)(link)
[If people go out to frequent the garden, a wrong turn may take them somewhere entirely different today.

The treeline of the forest seems to be much, much closer, and if one were to step inside it becomes apparent this is not the forest on Wonderland's edge. A thick fog rolls through barren trees, leaves scattered and roots sick as they carve through the underbrush. Bits of ash and leaf float by on cold winds, as if a fire has been through recently. It's quiet, except for the sounds of the wind... at first.

Out of the corner of your eye, figures can be seen in the distance, black shadowed shapes of people, limbs extended to points like cartoonish waifs of spirits. They always seem a bit far off to reach, even if you head towards them, looking only slightly dissimilar from each other but with no details able to be made out.

What happens, of course, is that you'll hear them first.

Voices can be heard in whispers on the wind, but are the only distinct things about these figures. For those who have been here a while, some will be quite noticeable as some old, maybe not quite so forgotten friends, that reach out just in whispers.]


"Things any better in the future, or whatever? For kids who - y'know, wanna better shot at things?"

"Watch over, and protect them, will you not?"

"We're made up of all our thoughts, all the... physical and mental pieces of our being."


[If you go further, more distinctive figures can be seen; two near identical children, running hand in hand, whispering in shadowed voices. The calming whisper of a woman with authority in her tone, punctuated with the grief of a close, masculine voice. Someone younger, promising help. Someone louder, swearing to do good.

And finally, through the treeline, a little girl in a gingham dress with red hair braided into twin pigtails seems to be running from it all.]


[ooc: Feel free to try to have characters interact with the shadows or catch her-- the voices are intentionally hard to make out, but can be heard distinctly, especially if characters had CR with some of these people before!]

modore: (↺ Wednesday's child)

Satoru's Palace | Fifth Floor Tea Room | OTA

[personal profile] modore 2018-08-24 10:59 pm (UTC)(link)
[Satoru's Palace is located in a tea room where he spends a good chunk of his time drawing or reading manga or just hanging out. It's quite different right now, though. Right now, it's a patchwork of places from his hometown in Hokkaido--an elementary school (or a particular classroom there, anyway), a park, the apartment where he lives with his mother. Everything in between is indistinct, sketchy.

Everything is sketchy in a very literal way, except for Satoru, who is the only thing (aside from possible visitors) in the landscape that appears in color. Touching things too much can even blur the lines, but only Satoru has the power to erase things altogether. Or to draw things in.

He visits the three locations in order--home, the school, the park, home, the school, the park--as though looking for something or someone. Most of the people in the town are two-dimensional and only vaguely sketched out. Most of them don't even have faces, and they can't be interacted with. But there are a few who can be. He just never seems to run into them when he wants to...]
middlefinger: (How to defer to men)

Wynonna Earp's Party Palace | Damon's Bar (Floor 4, Room 5)

[personal profile] middlefinger 2018-08-24 11:56 pm (UTC)(link)
If you are coming to Damon's Bar for a drink, you're going to be disappointed. Well, maybe not that disappointed. After all, you're still in a bar, just not the one you were looking for. Welcome to Shorty's, a bar that looks more like an old time saloon than anything modern. In fact there is a comically large sign hanging that says "Drink Where Wyatt Earp Drank". In reality, Bobo Del Rey destroyed that sign when he took over Shorty's but this isn't reality and in the palace it still exists. The first thing you'll probably notice is that there's some kind of celebration going on. People are all excitedly talking about how the curse has been broken and that the heir finally did it. The only one who ever got this close before was Edwin, you see.

Perched on the counter is one Wynonna Earp, and she is the woman of the hour. She has a giant sash on that says "Purgatory's Favorite Heir" and she even has a tiara on her head. Mounted behind her is a too big version of her beloved gun, Peacemaker. She doesn't need it anymore and it serves as a trophy for what she's accomplished.

It seems too good to be true, mostly because it is. For starters, at least one of the party goers, Willa, should be dead back home. But she isn't here, and she'll gratefully tell anyone how much she admires her little sister for stepping up as the heir when it should have been her duty.

Speaking of sisters, at all times one Waverly can be found glued to her sister's side. It is clear that she is the most treasured, precious thing to Wynonna and if anything even seems like a threat to Waverly, it'll turn the whole bar against someone pretty quickly.

Willa isn't the only person who is dead and shouldn't be there, however. Remember that sign we mentioned before? Well Wyatt is there, if you want to drink with him. He'll tell anyone about how he regrets getting his family cursed, how wonderful Wynonna is for succeeding where he could not, how proud he is of his great-great granddaughter. One might also catch him hugging his best friend, Doc Holliday, a figure many people in Wonderland might recognize.

There are other noticible figures such as Wynonna's boss, Xavier Dolls or Waverly's girlfriend, Nicole Haught. They all seem so proud and happy for Wynonna. Also, everyone is drinking whiskey. Everyone. If you try to order something else you will still get whiskey. Also there are what are essentially giant, sentient whiskey bottles walking around refilling everyone's drink. Because the rule of the palace is you have to keep drinking and you have to keep partying. Don't ask questions.

No seriously, don't. If you ask too many questions, if you begin to reveal to anyone, but especially Wynonna, that there's something fishy about all this, and that it can't be this easy, the bar is going to begin to turn on you and it's not going to be pretty.

But you know, have fun and enjoy the party. It's fine. We're sure it's all totally fine.

[ooc: feel free to tag in with action-spam or prose, it was just easier for me to set everything up in prose but I can go either way]
testcase: (Like I see you)

Ryoko's Palace | Floor 2, Room 4 | OTA

[personal profile] testcase 2018-08-25 12:26 am (UTC)(link)
[Normally the door for room four on floor two leads to Ryoko's room, but as of today, it leads to a mostly boring deserted school hallway. Not the most exciting palace, but it's Ryoko's dream world, so it is what it is. Though it's not an entirely normal hallway, looking outside the windows reveals that it's several floors up, but there aren't any stairs leading to the next floor. Outside everything looks mostly normal, the building appears to be part of a large university sized campus. Of particular note, the people milling about on the grounds have no distinguishable features, instead they look more like silhouettes or cardboard cutouts in various bright colors.

Back to the hallway itself, there's a number of doors on either side, even where it doesn't make sense. Some doors, given the positioning of the windows should open up into a straight drop to the outside, but don't worry, that probably won't happen. Each door does have a sign attached to it, but the ones on the sides of the hall are blank. At the end of the hall is a set of double doors, the kind more suited to a hospital wing than a school building. There's a sign next to this one too, but unlike the others this one labels it as the Neurology Lab.]

{OOC: Welcome to Ryoko's palace! Feel free to explore the various rooms on the sides of the hall or head straight for the lab! And I'll match whatever format you're using!}

Edited 2018-08-25 00:27 (UTC)
alphyswhatsabara: (Mr. Dad Guy)

but it's your only friend, Asgore

[personal profile] alphyswhatsabara 2018-08-25 02:24 am (UTC)(link)
Into your dingy little dive bar walks, um. An 8-foot tall horned goat man. He looks around in some confusion -- he's been to this bar once or twice before and he's pretty sure that this bar is not... the bar he was expecting.

"Well, I think that I might be, yes, as I was expecting another bar, but, uh, here I am, in this bar instead."

He notices the goats on the bar's brass motif. "What a lovely engraving that is, very friendly indeed. Did you... set this all up, Grendel?"
punful: (got me all starry eyed)

Sans's Palace: Rm 220

[personal profile] punful 2018-08-25 04:12 am (UTC)(link)
The door to Sans's room on the second floor has changed. Before, it was a normal mansion door, maybe with some post-it notes on it. Now the wood has changed into a darker wood that doesn't match the rest of the mansion's aesthetic, and it has acquired about six extra locks of all varieties. There's also weird flickering lights issuing from underneath the door, almost like flames.

The door is locked very tight, virtually impenetrable. However, if you're industrious or Determined enough, you might make it inside.

Immediately within, you'll notice that it looks a lot like Sans's normal room, but there are no walls. Beyond the edges of his room are nothing but a black void that stretches on seemingly forever. The room is also unoccupied, and if you walk to the back and peer out into the void, you might see a faint light in the distance.

You'll have to cross the empty void to reach the next "island," and this is where things start to get dangerous. It's clear that Sans's mind palace is actively trying to throw out any intruders. Walls of bones will spring up out of nothing, and there's a constant rumble in the darkness like some kind of growl. Sometimes the source of the sound will make itself known if it really thinks you're a threat--an impossibly large black cat with a bent ear, basically a gigantic version of Sans's cat, 4. Between the cat and the bone attacks, it's difficult to traverse the void. The defenses aren't violent, though--they're not going to cause much harm, and the palace's main goal is to simply throw you out or deter you from going deeper.

The next island might be familiar to a very small handful of people--it's the interior of Grillby's. All the usual suspects are there having all their usual conversations, but Sans is still nowhere to be found, and once again the walls give way to empty darkness in all directions. Grillby and the regulars will treat newcomers with mild suspicion unless they act like they're just there to get food or drink. Some of them might mention that Sans hasn't been seen in awhile, but that he's probably at the barrier. The NPCs here will only become hostile if people make it clear that they're intruders, at which point they'll try to remove them.

Make it past Grillby's and it's another walk through the void, with all its dangers, until you reach the next island. This is an empty hallway cast in golden light. It's completely empty, but there are bells ringing in the distance, and a voice that might be Sans will announce that someone is about to be judged. The voice will then give a seemingly arbitrary number based on how much violence the character has committed. If the character has killed anyone, bone attacks will start to rise out of the floor and walls. The hallway will actively try to throw anyone considered "too violent" out, and will be a bit more aggressive in its defense.

Survive all that and cross the void once more and you'll find the Barrier. This is an enormous, translucent wall that looks almost like it's made of iridescent glass. There's a giant hole broken through the center of it. This is where Sans can finally be found, standing alone in front of the hole, staring through it to whatever is on the other side.
charlastan: Razzle Dazzle - Chicago (Razzle dazzle 'em)

STAN'S PALACE - THE MYSTERY ROOM (THIRD FLOOR, ROOM 15)

[personal profile] charlastan 2018-08-25 04:16 am (UTC)(link)
[Anyone looking for the newly established Mystery Room during the event will find...well, a different sort of attraction, even more spectacular than what was really supposed to be there.

Stan's Palace is a bustling beach side boardwalk, as the sign at the entrance will tell you - GLASS SHARD BEACH BOARDWALK CARNIVAL. No matter when you go in, it always appears to be sunset - just as all the lights are coming on. The entire scene is like something right out of the 1950s or 60s, complete with a penny arcade, a freak show tent, a haunted house literally called "Satan's Hellhole', and a fully functional carnival with rides. Off in the distance is a light house and a much calmer beach. Interestingly, no one seems to be on it - it's been abandoned in favor of the lights and glamour of cheap entertainment. None of the ladders and staircases down there are accessible, and if you try to jump the fence you will land right back on the boardwalk. Someone doesn't want you down there, and would rather distract you with showy lights and carnival rides.

The place is bustling, and some of the patrons are people...but most of them are walking, talking, wallets. Stan does not seem to notice the difference at the moment.

Speaking of Stan, he is at the center of everything, running the show. Instead of his usual Mr. Mystery get up, he's dressed up as an old-timey carnival barker. He looks happy enough yelling at people to come to various attractions on the boardwalk, though something else seems off about him - his hair's a bit fluffier than it usually is, and he's a little fatter in his subconscious than he is back in reality. His glasses are rounder browline glasses, and for some reason they have a crack in one of the lenses. He seems to be ignoring that too though, and doing his thing.
]

Step right up folks! Come see the show of a lifetime, right here at Glass Shard Beach's greatest boardwalk! [He waits for an unsuspecting wallet person to come buy before using the megaphone in their face.] WHAT ARE YOU WAITING FOR? BUY SOMETHING!!

[They get startled and run off, but Stan just laughs. This is a good time. He'll get the next one, probably.]
255000255000255: (Just Monika.)

Monika | checkerboard hills | OTA

[personal profile] 255000255000255 2018-08-25 04:31 am (UTC)(link)
(( OOC: Content warning for disturbing images, allusions to suicide, death, gore. And on a less serious note, I'll match your formatting! ))

[ Today, in the checkerboard hills, the idyllic scenery belies what's hiding there. It's a special place to Monika, a place she learned a lot about herself, even with the events that unfolded there during the bloody chess game. But now? It's something a little different.

Upon arrival, past the hidden barrier, there's not much that would make one think something was amiss--aside from suddenly appearing in front of a school instead of the usual hills, of course. It looks like the typical generic Japanese high school, with a large set of stairs leading up to the entrance past the open gate. Come in! It's inviting!

If you make your way up the steps, the sound of distant, murmuring voices becomes more apparent. The music on loop that was faintly playing in the background gradually gets louder, seemingly coming out of the open doors of the main entrance. Strange, maybe, but someone might've left a radio going. Maybe some investigation is in order? Nothing seems to be stopping you, anyway.

However, before the entrance can be breached, an invisible, unyielding barrier prevents any further movement into the school. Words appear before your eyes, asking, "Would you like to enter?" Two choices are under it, YES and NO. If you choose no, nothing happens. You can either keep trying to pass fruitlessly or leave. If you do choose yes, though, the words poof away and you're free to enter. Welcome to high school!

The music shifts to something new, another cheerful, cute tune for all your exploration needs! After passing through an entrance hall, you'll reach a hallway, bright and unassuming. No one seems to be around, but the voices have gotten louder somehow. A glance through the windows shows nothing, but the sunlight is so blinding anyway that it'd be hard to keep looking. So, maybe it's coming from the classrooms? Oddly enough, no. They're all empty, no matter which door you look through or classroom you enter. They're eerily perfect, seemingly untouched. And every single one looks that way, carbon copies of one another, down to every inch.

Perhaps it's best to continue on.

Nothing seems to change. No matter how far you walk, no matter how many corners you turn, you end up in the exact same hallway. The only evidence that something seems to be happening is the music. An off key note here, a screech of static there. Then more changes. The sunlight that was once beaming at full force fades in and out. The voices are getting louder, and they're definitely coming from outside. When it's finally dim enough to look through the windows, the steel bars over them are suddenly apparent. Peering through them are blank faces, their shadowy bodies appearing and disappearing like a rolling wave, eager to see the person who's entered the school.

If you decide to continue on, there will finally be a classroom that's unlike the others, its door open for once. By the time you reach it, the music is discordant, interspersed with another song; the cheerful music can barely make its way through. The hallway shifts around you, sometimes bathed in a demonic red light, other times looking like a corrupted image on a computer screen, but it always eventually goes back to normal. There must be some clue as to why inside. After all, the classroom actually looks different. There has to be some significance. Crossing the threshold shows that yes, there is.

The appearance of the room immediately changes, along with the music. Aside from the nondescript faces outside in the hallway, this is the first, true sign of life in this place. "Life" might be kind of generous, though. The windows only show the darkness of space, unending in every direction. In the corner, there's another blank faced person lying on the floor, unmoving, tossed aside like an unwanted rag doll. What's in the back of this "classroom," however, centered between the two windows, is probably more eye-catching. There's a girl, perched on high in a lavish throne. The steps leading up to her platform, however, are no ordinary steps.

They're the painfully cramped cages of three girls.

But why pay attention to them? On top, it's...

Just Monika.

She grins instantly the moment you enter, perking up in her throne, the distant expression and the emptiness weighing upon her body disappearing. With little hesitation, she jumps up, adjusting a crown that appears too heavy for her head and smoothing away nonexistent wrinkles in her school uniform. Most every body in the room is wearing said uniform--aside from the empty face in the corner, wearing the version for males, and the girl in the top cage who's wearing a pajama top and shorts. But forget about them! She's been waiting for you, you see, and she wants to look her best!

Monika hums and takes her first step down off the uppermost cage. Inside, the short-haired girl doesn't react. Her body is stiff, ramrod straight, empty eyes staring into nothing. Around her neck looks to be a large choker at first, but upon closer inspection, it's clear this is no choker. It's rope. Her bloodied fingers are a clue to its final purpose.

The next step holds another girl, also short-haired, but much smaller than the girl above her. One might almost think she was in middle school from her small size, but her school uniform matches Monika's. Not much seems off with her until again, the neck tells a different story. Her head's resting at a strange angle, one that human necks aren't meant to be at. On her face is a wicked grin. It almost seems like she enjoyed her death.

The final step is the smallest, rattiest cage with a purple-haired girl jammed inside. If you get close enough, a sharp metallic smell drapes it. Her eyes, like the girl on top, are open and empty. The clues of her death are much more violent and horrible. Blood is everywhere in the cage, everywhere on the girl. A single knife lies next to her blood-crusted hands, the apparent cause of the three stab wounds marring her torso and chest.

For Monika, they're simply part of the scant decor, and she's clearly treating them as such, hardly giving them a glance. No, her eyes and focus are entirely on you. She walks to the single desk that remains in the classroom with satisfaction in her every step, taking a seat with a pleasureful sigh. In front of the desk is a single chair, just for you. The last thing you probably want to do is sit in it, but after a while, no matter how many times you get out of it or try to avoid it, you'll eventually be drawn in and made to sit by some unseen force. She can't stare lovingly into your eyes if you're not close enough, silly~

This is the beginning of your eternity together. Don't try to leave. Don't try to comment on the cages or their content. Don't try to pretend you don't want to be here. Just talk to her and tell her all about yourself. She's been trapped in this hell for so long and you're her beautiful savior. Even with all the control she has over her domain, it could never give her the true happiness she's always wanted. Not until you came along to join her. Forever.

Because if she can't escape?

Neither can you. ]

[personal profile] theenforcer 2018-08-25 04:36 am (UTC)(link)
If Barbie's first event was maddening in taking over his mind and turning him into a killing machine, this is the event he has feared since the first moment that the others told him about these events coming from their memories and the worlds they had come from.

Even so, walking in the door to their room and finding himself in walls of vines and windows, the rustling flutter of butterflies surrounding him as they flew along his arms and brushed eerily against the back of his neck, sending a shutter down his spine.

"Oh Toto," he whispers, his voice a soft hush of words as he realizes what he's looking at. The butterflies were all the same. Black and orange, familiar in so many ways. Monarchs. They're monarch butterflies.

Waving his arm, brushing away the butterflies as he moves to head for the stairs. Careful with his steps, not assured that there isn't going to be something dangerous in his path. Such as giant holes he'll fall through into who the hell knows where, or one of the butterflies that had taken perch in his path.

Coming into the center room, he pauses there as he spies the egg on the table. There! Finally he finds it in Wonderland, glimmering and brilliant and terrifying as hell as it lays there as a warning. Suppressing a shudder, he turns away from the throne - because that isn't a warning, what is? - and looks for ...

And there she is, butterflies all about her, playing with the flowers along the vines on the wall.

He clears his throat softly. "Julia?"

He doesn't speak loudly, not even sure if he wants to disturb her. Or if he feels entirely comfortable upsetting her in this place, where obviously she has been fully crowned as the Monarch. Whatever that means.
choosetruth: (you're getting too old)

Georgia's Palace | After the End Times Office (ninth floor) | ota (cw: adopted sibling incest)

[personal profile] choosetruth 2018-08-25 04:49 am (UTC)(link)
[You might expect Georgia's palace to look very much like the room it inhabits. After all, she's well known for making her job her life. But stepping into the After the End Times office instead leads to an idyllic little cabin surrounded by forest. Well, sort of idyllic. Most idyllic cabins aren't surrounded by traps.

There's a garden with vegetables in it and a little shed, plus an outdoor shower. Inside, there are a lot of guns lying around, several in easy reach in case of an emergency no matter where you are. There are computers on the table and Coke in the fridge and a hot pot of coffee.

Wandering around, it's possible to find Shaun looking like he's been taken from the cover of a trashy romance novel. Always near him is a faded, see-through version of Georgia, an arm wrapped possessively around Shaun's waist.

There's a very frazzled-looking man with a tablet in his hand, wandering around and making sure everything is properly organized. He's likely to frown at newcomers and want to get their names and stories. After all, Mahir represents everything steady and well-managed in Georgia's life.

Tangled around the computers in the desktop, doing maintenance or, just as often, writing florid porn, is a blond woman in a shockingly pink outfit. She's very cheerful, a brilliant beam of happiness in the otherwise serious castle.

Georgia sits at her desk, typing her directives furiously into her computer. She's very busy, but if given proper motivation, she may be willing to grant you a moment.]
Edited 2018-08-25 04:50 (UTC)
thereporter: (🦋 i don't think i'm coming home)

[personal profile] thereporter 2018-08-25 05:16 am (UTC)(link)
Julia has been keeping herself busy, always, with her butterflies and her flowers. She isn't used to visitors. Occasionally, familiar faces from around Chester's Mill might appear around the palace, or distant specks on the streets through the windows. Angie, Joe, even Barbie himself, as they all go about their daily lives in eternal protection beneath the Dome. Julia's priority is to keep the egg safe, for as long is it is safe, they are all safe. And all she needs to make that happen is her own attention, and her loyal monarchs.

The truth is, Julia has always felt very much alone. Guarding the egg on her own in a palace - sacrificing herself for the sake of protecting the town - is all she has ever known.

The voice startles her and she turns, her gaze landing on the man who has infiltrated her space. There is no recognition in her eyes as she narrows them in concern, turning to face him, her flowers and butterflies all but forgotten.

"Who the hell are you?"
twirlier: (Sidelong)

I know we have too many threads but I can't help myself

[personal profile] twirlier 2018-08-25 05:17 am (UTC)(link)
A floating boat is not the mansion, and while it had to have been created by this place, she's come to accept much of this place was created the same way but it isn't that prison building.

Ignoring that her feet are darkened from walking barefoot through the woods, she crossed the walkway to board the boat... and found herself in a place that is much too big for the view of the boat she'd just viewed.

"Really? Even this place is bigger on the inside," she sighs, swaying to the music subconsciously. At least there's that, having found so little music in this place and missing it to the point she has snagged numerous radios from the closets to keep in her space in the woods.

Still taking in the scarred wood and pool table, a space large enough for all of that and a bar, space to play darts, all of it nothing she expects to have found in Wonderland. Especially on a boat.

Taking a step forward, another, moving in rhythm of the music, enjoying the way it fills the room, washing over her. Even as the cold wash of a familiar voice catches her off guard.

Blinking as she focuses on the man sitting at the bar. "Well, maybe I shouldn't be here, but I'm not lost," she says, glancing around. "Unless I've woken in another world. I was just beginning to like Wonderland," she sighs, frowning heavily as she clutches her shawl about her, holding it to her chest in tight fists. "But why are you here?"

No one had gone to Hell with her. No one had appeared in Wonderland with her from her world. Why had Gren been caught up in her ending up in another world, not realizing it is his world, not about her?
mollymocked: (⚔ i don't care if they call me crazy)

MOLLY'S PALACE | HEARD YOU NEEDED MORE CIRCUSES

[personal profile] mollymocked 2018-08-25 05:28 am (UTC)(link)
[You step into a room, but you enter a tent.

There's a door behind you, but it's half covered by what seems to be flaps- you can easily lift them up and exit from this space, but there's no other way out- even if you try to lift the tent at other places, you'll find you can't get your fingers underneath it.

There are no seats, just hundreds of people sitting on the ground surrounding the center ring. The ones in the front that press in with wide eyes appear to be wealthy individuals, although their faces are all blurred. They pass jewelry and coin to a tall, lanky half-elf in ringmaster's attire who catches everything they toss into his hat.

They're all enraptured and taken in by every con spun by the array of performers. A small girl with green skin and bat-like ears pirouettes awkwardly and snatches objects off the wrists and belts of the hypnotized wealthy and scurries off with her prizes. A man with ginger hair, dressed as a beggar, turns gold pieces into copper and hands them back to a roar of applause and then assists a woman who dances with fire by shooting a bolt of fire at her so she can absorb it into her two flaming fans, which light up spectacularly. Two half-orcs- a larger one and a younger and more handsome one- pretend to duel one another, and the younger half-orc lifts a hand and a barnacle-encrusted blade emerges from within, soaking the audience with salt water to shrill cries of delight.

High above them, on a platform a girl with blue skin and horns waves to the crowd and summons a giant lollipop which she dives down on top of and then slides down in a daring feat of acrobatics, while somewhere a small blonde Dwarven child sings a beautiful, captivating song and two halfling girls dressed in bodysuits and make-up that make them look like snakes, encircle the main tentpole, twisting their bodies to unbelievable degrees. A woman in blue monk vestments walks around the pole, twirling her staff in time with the music and doing the occasional leap and kick to aid the performance of a very familiar lavender tiefling juggling a pair of scimitars.

In between his juggling, he tosses coin to the people in the back who are more hardscrabble and common, who look more like they're having genuine fun, their faces more clear and bright-eyed and happy as opposed to the reaching, hypnotized wealthy. Observing all of this with her arms crossed is a pale woman with two-toned black and white hair who regards you warily and is the only one who regards you, even if she won't address you. You just automatically get the feeling she is waiting for trouble and thinks you might cause it.

If you choose to watch, you're welcome to get caught up in the spectacle and it continues on and on, occasionally repeating, but the one thing you'll find you can't do here is tell the truth. Any singular truth uttered in the room turns the entire room still and puts several globules of dancing lights over your head to pull focus to you. You can ease the attention away by telling a lie or a made-up story, but if you persist in being honest either in general or about the nature of the place, then things will turn very badly.

None of the other members of the circus will address you- only the lavender tiefling with the two scimitars, and he ignores you, for the most part, unless you're willing to commit to the narrative and make something up. It's a bit trial and error and some of the audience will offer assistance before returning to their wide-eyed gawking, but it's the only way to truly get his attention. And even then... well, there's no guarantee what might happen if he doesn't like what you have to say.]
moraloutrage: (much thought)

[personal profile] moraloutrage 2018-08-25 05:47 am (UTC)(link)
[Perhaps Ishimaru was supposed to meet up with Ryoko to go over some memory-related exercises? He made his way to her door and did not receive an answer when she knocked. Gripped by panic, he immediately jumped to wondering if she had gone home too?? He swung the door open to check up on her-

Only to find himself in a very different environment. He frowned, looking confused as he walked down the hallway.]


Ah... What is this? [How bizarre! Many of those doors look like they would go right out of the building. He doesn't even want to test those. Rather, he makes his way down the hall until he finds the one labeled 'Neurology Lab'.]

Hmmm! Interesting...! [Maybe he could find answers there. He opens the door just slightly to take a peek inside! Also, he's wearing a hardhat.]
testcase: (And I need you in my life)

[personal profile] testcase 2018-08-25 07:33 am (UTC)(link)
[The hardhat honestly isn't the weirdest headwear anyone's going to see in here today.

The doors open into a large room full of hospital beds. All of them except one seem to be missing a patient though. Ryoko is sitting in the center bed, and there seems to be a cart of complicated machinery next to her, which seems to be being operated by this guy who at this rate should probably be promoted from guest star to recurring cast considering how often he pops up during these events. There are a number of cables connected to whatever that is which lead to a bunch of suction cups on Ryoko's head. If Ishimaru's paying attention, they kind of form the outline of a tiara or crown.

But anyways, she's just making a confused face when he walks in because...]


...um, who are you? And what are you doing here?
naughty_nurse: (Fell Like A Net)

[personal profile] naughty_nurse 2018-08-25 01:36 pm (UTC)(link)
[Mikan is confused, scared, and anxious, but what else is new? She slowly takes her time going through the eerie school, trying not to run back the way she came. If she's here, she might as well try to learn something, right?

Curiosity has her try one of the blank-labeled doors.
]

Huh...?
naughty_nurse: (Of Lovin' You)

[personal profile] naughty_nurse 2018-08-25 01:44 pm (UTC)(link)
Mikan had gone to Sans' room to thank him for the meal back during the big food exchange.

... And now she's scared out of her mind, with bone walls sticking up everywhere, the rumbling, the growling, and she's too frightened to move.

"Eek!"
naughty_nurse: (Of Lovin' You)

[personal profile] naughty_nurse 2018-08-25 02:05 pm (UTC)(link)
[Mikan had planned another nice visit to the Mystery Room, and... welp. This is new. She's slow as she walks on the boardwalk, having never been in such a place before. It's a little overwhelming, but not exactly bad.

... The wallet people are pretty creepy, though, she's doing her best to stay away from them.

When she spots Stan, she practically sprints towards him.
]

M-Mister Pines!
naughty_nurse: (I've Gotta Find My Baby Yet)

[personal profile] naughty_nurse 2018-08-25 02:19 pm (UTC)(link)
[Many people had told Mikan she needs to get out more, exercise, see the sunshine, and, well, thanks guys, now she's trapped in hell. Way to go.

The high school reminds her of the one she dreamed up back ago during an event with Mondo - oh boy, best not to think about that - but she manages to keep it together until the final room. When she sees the body laying on the floor, her nursing instincts kick in.
]

Oh, no!

[Blank face or not, this person might need help. She rushes to their side, kneeling down, checking for a pulse, any injures or a sign of life. Then she hears the footsteps, the sounds of walking on metal, so she looks up...

... And a scream dies in her throat. What is this?! WHAT IS THIS?! What happened to these girls?! What happened to Monika?! She begins scrambling away on the floor like a startled crab, tears in her eyes.
]

Monika?! Monika what's going on?! MONIKA, WHAT IS THIS PLACE?!
eatsyourscience: (with handguns for hearts)

[personal profile] eatsyourscience 2018-08-25 04:46 pm (UTC)(link)
[Souji has been curious about this event. It reminds him of what Ryuji's told him about his experiences with Palaces, but, unable to find Ryuji to ask, Souji is left with exploring on his own. He's hesitant to enter most of them, however. Not necessarily because of fear--it's more a matter of privacy.

He wanders into Monika's largely by accident. Finding himself in front of the school, there's no question about going inside, and he doesn't hesitate to push the "Yes" button that appears. The endless hallways don't really deter him either, though the increasingly unsettling nature of the place does put him on guard after a while. It reminds him of the TV world, and since he's used to exploring that place, he keeps going.

Finding Monika, he stops in the doorway, watches her descend from her throne and sit down. He's not sure if he's surprised or not. Maybe a little. But even if he isn't all that surprised, he's certainly wary.]


Monika?
soupcansam: (32)

[personal profile] soupcansam 2018-08-25 06:18 pm (UTC)(link)
"Hoooooooly shit."

This is unacceptable. UNACCEPTABLE WHAT THE HELL. "Grendel, buddy, I know you have a real particular, uh, vibe so I'm gonna try to be calm. Rational, even."

Shawn pauses, swallowing hard.

"What in the hell did you do to my floating bar? Did I...did I hurt you in some way?"

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