[ en ] tranceway . m . o . d . s. (
vitaelamorte) wrote in
entrancelogs2016-11-11 07:47 pm
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Entry tags:
- btvs: angel,
- girl meets world: maya hart,
- gravity falls: dipper pines,
- gravity falls: mabel pines,
- gravity falls: stanley pines,
- gravity falls: wendy corduroy,
- harry potter: sirius black,
- hatoful boyfriend: nageki fujishiro,
- life is strange: max caulfield,
- lucifer: lucifer morningstar,
- marble hornets: tim,
- marvel: rocket,
- newsflesh: georgia mason,
- newsflesh: shaun mason,
- nocturne: naoki,
- off: zacharie,
- rick and morty: rick,
- steven universe: peridot,
- the flash: barry allen,
- the flash: cisco ramon,
- the flash: iris west,
- the mummy: evelyn carnahan,
- the picture of dorian gray: dorian gray,
- the vampire diaries: caroline forbes,
- the vampire diaries: damon salvatore,
- the vampire diaries: elena gilbert,
- the vampire diaries: klaus mikaelson,
- the vampire diaries: rebekah mikaelson,
- the vampire diaries: stefan salvatore,
- tokyo ghoul: kaneki ken,
- undertale: alphys,
- undertale: chara,
- undertale: frisk,
- undertale: mettaton,
- undertale: sans,
- undertale: toriel,
- voltron: pidge gunderson
+ Your imagination can't hurt you! +
Who: YOU!
Where: The Mindscape
When: starting November 11th
Rating: may be up to R for character deaths
Summary: Navigate challenges to learn valuable lessons about nonviolence, cooperation, and self-sacrifice! Release your inner animal! Read more about the event here, and on the bulletin board.
The Story:


"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
Where: The Mindscape
When: starting November 11th
Rating: may be up to R for character deaths
Summary: Navigate challenges to learn valuable lessons about nonviolence, cooperation, and self-sacrifice! Release your inner animal! Read more about the event here, and on the bulletin board.
The Story:




"If you know yourself, you have nothing to fear."
"Working together is the only way."
"Deaths are a necessary part of life, but not all deaths are necessary."
"The needs of the many outweigh the life of just one."
no subject
He straightens up and drops his hands before turning to their work.]
Perhaps! However at least it appears we are on the right track. The sequence reset after you pressed the confirm button so there are indeed one to two numbers missing.
[Any more math they can toss at this?]
no subject
Before something really, really bad happens.]
Maybe the numbers that didn't appear as often. Which ones appeared the most after those four?
[He's grasping at straws, but he's got nothing else to make a grab for.]
no subject
Six, two, five and one are the first. For the rest, in order from highest to lowest, are nine, four, three and eight.
[So they had four more numbers to play around with before they run out of chances and that thing comes and does....whatever it is the Operator likes doing. Joy.]
no subject
[Fuck. There's too many choices, and not enough time. If It comes, there's no guarantee they'll make it out alive. And he's not - he's not stupid, all right, he knows It's always been inside him and will continue to be, even if he's a world away, but he's got, patently, no goddamn clue what It would or even could do here.]
no subject
[He writes it down to give him something to do, writing a script for him to follow. Easier that way. But anyways...
6 2 5 1 4/3]
1/2
[He fires the last words in the vague direction of the television screen, though at this point he's not sure anything can really hear him. Maybe it's pointless. Reasoning with the thing was always pointless.
Maybe it'll give Zacharie a bit of hope, right? The guy's pretty damn near unflappable most days. Now that he's not, Tim's decided that he's - more than a little worried.
He moves out across the spread of cubes, tapping the same order out as before. Six. Two. Five. One.
He hesitates, torn between the two choices. Four and three, or three and four?
He picks three.]
no subject
no subject
A̶̡h̴.͘
[In his voice. Scratchy. Terrible. Impur--no. Being a living video game character was probably isn't helping the NPC's case and he wants to yank off his mask and get to that itch down his throat. But he can't. Not here, not with Tim around. When he's alone. With Sugar. Not here.
Not safe. They were going to die here. And Zacharie...ahhaha, well. He already was dead, wasn't he? It didn't matter. It didn't matter. It did͞n'͟t ̕matt͞e̡r.͘ ̷It d҉idn't͢ ma̴ttȩr̸.͏
HELP
The merchant doubles over from a sudden coughing fit. Zacharie can't see it right now, but he knows that thing was there, something black and impossibly tall tainting the pure space. This was it, wasn't it? Game Over and all that.
And all Zacharie can find within himself is to laugh. Here we go!]
no subject
He doesn't need to see It to know It's there. It's the familiar pressure on his brain, the wail and blaze of a continuous tone cutting unevenly through the air, the way he starts to cough, thick and heavy. It feels more and more like something's about to get dislodged in his chest.
He ends up on his knees.
He ends up -
He can see It. It's like a sliver of a nightmare made manifest, black and white and faceless and staring at the both of them, and he can't -
It doesn't have eyes It doesn't have eyes but It doesn't need eyes It doesn't need them to w͖aͪt̚c̭h̑ h̥̙ͮͯͩ᷃͢i̢̟͈̰̭͘͞m̡͇̭̩ͥͮ͜.]
P-please.
[Please.
Please just - end it.
That's when his consciousness plunges into blackness with a high, bright, severing snap.]
no subject
But we needn't dwell on what the merchant thinks. Eventually he stops laughing and coughing and falls to the ground. There's nothing to be seen here. He can't focus - or just simply didn't want to - on the thing before them. Instead Zacharie just lets go, riding out whatever bit of consciousness left by staring at nothing until it all went black.
...but...whoever wakes up first will find a little prize waiting for them. The door's open. Well, it makes sense, doesn't it? Even that monster could lie and those puzzles didn't kill people.
It's just a game, after all.]