[ en ] tranceway . m . o . d . s. (
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entrancelogs2020-01-05 11:52 am
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+ Now I've Nothing Left to Give +
Who: Everyone
Where: What's left of Wonderland
When: Beginning on 1/5
Rating: PG-13 to be safe, warn if going higher
Summary: Welcome to end game.
The Story:
Every part of the Mansion is gone except for parts of the first floor and on 1/5, the lights go out. The stairs go nowhere, and everything looks distinctly abandoned and dark. We suggest you find your loved ones, and stay close to them. This might be it. Maybe you’ll really die here.
Later that same day, the first floor begins to crumble away. Gravity is gone, and everyone rises into the void. There are probably tears and goodbyes. Maybe even conversations of when they’ll have to start eating each other to survive.
But then, there is a bright flash of light. A familiar light to anyone who has dealt with the Core before. It washes over everyone and suddenly you are somewhere else. Maybe you’re even someone else.
Everyone will find themselves in dream-like versions of pother worlds; memories from the absolute bottom of Wonderland’s barrel. These are things it has been sitting on for decades that it threw out there so everyone would have a place to land and finally get some food and water. Maybe your character finds themself having a drink at the Cantina from Star Wars with the Cantina Band on repeat until the end of time. Maybe your character is a magical person who traded their soul for the ability to fight witches. Maybe you just really, really wanted a Harry Potter AU one more time. Almost anything is fair game!
These will truly feel like dreams due to the fact that Dream Side is no longer a separate place in Wonderland, meaning that it will be relatively easy for characters to snap out of their respective AUs if needed, though some characters will naturally be better at that than others. There will be weak points in the events where people can slip back out into the black void, where they will see hundreds of little wisps of events in pale rainbow colors. They can travel into any of these to try and recover their friends. Anyone who went missing when the mansion started disappearing can be found here. Sometimes, if no one is in an event, its light will go out. It is unclear how long Wonderland can truly sustain this.
Go forth and break free from events one last time! And it might be a good idea to figure out how the heck you’ll get out of this one alive.
Please post a top level for each event with the relevant details (what you might see on the bulletin board) so that others can come play in the events you've created! We will also put up a top level specific to the void for anyone who wants to thread their characters in between the different event wisps.
Here is the info post for this log, along with it's FAQ and a few event suggestions.
Where: What's left of Wonderland
When: Beginning on 1/5
Rating: PG-13 to be safe, warn if going higher
Summary: Welcome to end game.
The Story:
Every part of the Mansion is gone except for parts of the first floor and on 1/5, the lights go out. The stairs go nowhere, and everything looks distinctly abandoned and dark. We suggest you find your loved ones, and stay close to them. This might be it. Maybe you’ll really die here.
Later that same day, the first floor begins to crumble away. Gravity is gone, and everyone rises into the void. There are probably tears and goodbyes. Maybe even conversations of when they’ll have to start eating each other to survive.
But then, there is a bright flash of light. A familiar light to anyone who has dealt with the Core before. It washes over everyone and suddenly you are somewhere else. Maybe you’re even someone else.
Everyone will find themselves in dream-like versions of pother worlds; memories from the absolute bottom of Wonderland’s barrel. These are things it has been sitting on for decades that it threw out there so everyone would have a place to land and finally get some food and water. Maybe your character finds themself having a drink at the Cantina from Star Wars with the Cantina Band on repeat until the end of time. Maybe your character is a magical person who traded their soul for the ability to fight witches. Maybe you just really, really wanted a Harry Potter AU one more time. Almost anything is fair game!
These will truly feel like dreams due to the fact that Dream Side is no longer a separate place in Wonderland, meaning that it will be relatively easy for characters to snap out of their respective AUs if needed, though some characters will naturally be better at that than others. There will be weak points in the events where people can slip back out into the black void, where they will see hundreds of little wisps of events in pale rainbow colors. They can travel into any of these to try and recover their friends. Anyone who went missing when the mansion started disappearing can be found here. Sometimes, if no one is in an event, its light will go out. It is unclear how long Wonderland can truly sustain this.
Go forth and break free from events one last time! And it might be a good idea to figure out how the heck you’ll get out of this one alive.
Please post a top level for each event with the relevant details (what you might see on the bulletin board) so that others can come play in the events you've created! We will also put up a top level specific to the void for anyone who wants to thread their characters in between the different event wisps.
Here is the info post for this log, along with it's FAQ and a few event suggestions.
+ The Void +
The Stanowar, open to all!
He needs to sit down for a moment.
But, once he's used to being organic again, Ford will take the helm and begin to fly the Stanowar II around the void, looking for floating Wonderland residents to pick up, once they get out of events. Expect to see a small sailing boat pull up beside you with a gray-haired, gray-coated grunkle driving it.
"Hold on, I'll toss you a line!"
(This thread can also be used for an on-boat mingle. Sleeping quarters are pretty cramped, but at least there's a small supply of brown meat.)
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She just grabs onto the boat with her hair and reels herself on in, setting herself down lightly beside him.
"There!"
Totally stuck the landing.
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“Is it weird that the most concerning part is that they specify it’s brown?” He shakes the can until the “meat” glops down on his plate. “Like, what other color would it be? Red, I guess? White? What does brown meat even mean?”
This is not the most important thing to focus on, but he can’t focus on the most important thing for too long without wanting to scream. This is good for now.
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(He's pointedly Not Saying Anything About It, but it's not the greatest cut he's ever gotten.)
"How's it lookin', Poindexter?" he asks. "Any luck with this thing or what?"
PUELLA MAGI MADOKA MAGICA
In this event wisp, your character has become a Magical Person (Girl, Boy, Woman, Man, NB, however they identify) and they are tasked with defending a piece of this city from any witches (gender neutral for this AU) that might attack. In order to become a Magical Person, one must make a contract with Kyubey, and in exchange he will grant you one wish.
That wish could be anything. It could be selfish or selfless. It could be superficial or something deeply profound. But, as if often the case with wishes, it may not be everything your character had hoped it would be. And now, your character's soul is inside of a colorful soul gem that they use to transform that must be cleansed with grief seeds from defeated witches - or else they will eventually succumb to toxic, negative emotions and become a witch themselves.
The city seems to be a densely populated Japanese one, though no one can seem to remember the name and many streets and buildings repeat over and over again. Recently, a witch named Zenobia, the Sandbox witch, has been attacking civilians. Here's a Glossary for anyone who needs it!
lmk if this isnt allowed
"I HATE THIS. FUR IS SO ITCHY. I HATE THIS."
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"What's up with you?"
At least she's keeping herself from calling him disgusting. See, she's a good magical girl! She can kind of respect random.. weird critters..!
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open to all!
And if another magical girl just happens to be nearby, they'll notice Ange approaching them, already in magical girl form, crossing her arms.
"Listen. I don't like teaming up more than anyone else," aren't you assuming everyone is as anti-social as you are, Ange!! "But let's go find and fight that thing that's going around together."
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OTA!
If there was one thing she could do for the Sohmas, for Kyo...she could break their curse. She could remove the spell they were under, and she could make sure that Kyo wouldn't have to be locked away. It's worth it. It's worth it. She's sure of it.
Her outfit is pink with white and red accents, and more ribbons than anyone strictly needs. Her weapon is a crosier that she uses to for her primary ability - the power to break illusions cast on others. However, it isn't an ability that causes much damage itself, so she isn't particularly strong on her own. But...in order to stay alive, to stay a magical girl instead of a witch, she has to become more skilled at fighting so she can obtain grief seeds.
(It hurts her heart to think of where they came from. Every time she fights a witch, every time one attacks, she wonders who they used to be. What did they wish for? How did it come to this?)
All of this is why Tohru is, in the dead of night and alone, transformed and swinging around her crosier, trying to get used to using it as a blunt weapon. It doesn't feel quite right, but...what else can she do?
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WRECK IT RALPH - SUGAR RUSH
Welcome to the colorful and cavity inducing world of Sugar Rush - the only candy-themed racing video game on the market!
Your character is one of the beloved racers, and today's race is going to be a fierce one, like always! Like everyone else, they're themed to some kind of candy, right down to their kart!
How will you know where they'll place? Well, you'll RNG a number between 1 and 16, and whatever number you roll is how well they did, with 1 being first place and 16 being dead last!
4th! - OTA
Stan manages to roll out of his kart (made mostly out of a thick toffee brittle and peanuts) and watches as the whole thing speeds right off the track and over the edge into a ravine, where it shatters into about a billion pieces. Then in a fit of anger he utters a few curses that would up the game's rating and spikes his helmet onto the ground (where it also shatters into a billion candy pieces).
"YOU THINK YOU'RE SUCH A HOT SHOT, TAFFYTA?" He yells into the distance and shakes his fist, even though her kart is long gone. "WE'LL SEE WHO'S LAUGHING WHEN I TAKE A HAMMER TO YOUR CANDY TIRES, YOU LITTLE TROLL!"
Of course, no one answers, and Stan sighs.
"Guess that's enough of that," he says to himself. "Now how the heck do I get outta here...?"
DANGAN RONPA (CW: talk of murder, blood in one image)
...Except things don't go so well. You recall blacking out upon entering the school, and now you're trapped inside. All of the windows and exits are bolted shut, the school is practically deserted aside from some others trapped in the situation, and there's no way of reaching the outside world. At least there's food, water, and rooms labeled for each person trapped here? The school has a full cafeteria, a swimming pool, a sauna, a giant greenhouse and plenty of other interesting areas! There's also one classroom that is in disarray and covered in blood, so watch out for that.
But there's also a black-and-white mechanical bear running around and claiming to be the Headmaster. He wants everyone to take part in a killing game and claims it's the only way to get out of school. When someone's killed, a class trial will be held. If the class votes for the wrong person, then the real murderer gets to go free and everyone else is supposed to be executed. If they vote right, then just the murderer is executed, and everyone else gets to continue with their lives within the school. There's also a bunch of general rules to follow, which are displayed in each student's E-Handbook. Breaking them could result in being punished with an execution as well! As time goes on, Monokuma will offer plenty of motives to try to push characters towards murders too: videos of loved ones in the outside world, taking said people hostage, threatening to reveal someone's darkest secrets, revealing something unsavory about someone else in the school or a simple promise of dollar dollar bills y'all.
So what will you do with your time trapped in the school? One can try to live on as if the threat of the killing school life doesn't exist. Hang out and mingle with people! Get to know each other, and hope you can trust them. You can even hold social events or try to hold normal classes in defiance of Monokuma's intentions! You can also try to investigate the school and unravel its secrets while trying to find a way out. You might also learn some secrets about yourself, such as memories of your real life. Or maybe you want to play Monokuma's game. Try to set up a murder, maybe even try to recruit an ally to help you with your plan? Or maybe a murder has already occurred. Make one up, or maybe you're suddenly stuck investigating any of the canonical murders from the series. Time for some investigation and preparation for the class trial! Or maybe someone's been found guilty, or otherwise broken school rule, and it's time to exchange some last words before an execution.
[ooc: Characters can be AU-ed into the Dangan Ronpa setting, but they can alternately retain their canon memories and powers! Either way, they can receive SHSL titles and be treated as students or faculty of the school. Powers will also be nerfed just enough to keep anyone from using them to escape the school. And, you know, don't murder a character without the player's permission.]
open to all!
And such this is Ange's life now. The first murder occuring inside of this weird, weird school, and she's stuck sitting on a chair next to the corpse. She's not as comfortable with it as she's outwardly projecting to be, but she's keeping up a good pokerface.
Thankfully she's good at improvising. She has the perfect excuse to call someone over as soon as she sees another person moving through the hallway.
"Hey, you over there! Shouldn't you be investigating the body or something?" Just don't let her sit here alone with a corpse for company, okay..
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Open top level!
The first 'event' he ends up in is this one. It's like being back home again... All of his life in Wonderland is momentarily forgotten. In fact, he's stuck in a scenario based on one of his penultimate memories.
Ishimaru is found wandering through the halls, looking serious and absolutely intent. Every few moments, his hair shifts between his normal dark hair and something whiter-looking. For the most part, he keeps on marching, perpetually on his way to some room. But at some points, he pauses and rubs at his head, looking confused.]
What... was I doing again? ...Ah yes. Yes, yes, the exit... [And he'll then continue matching again.]
ANIMAL CROSSING
The place is a tiny, idyllic little village in the middle of absolutely nowhere, with a thriving population of animal-people who... aren't terribly bright. Life is easy here, so it's a good place to try and forget about Wonderland's troubles. All you need to concern yourself with is interior decorating, dodging loan sharks, and slowly going insane from the saccharine monotony. Go fishing, visit the museum, field constant requests for errands so trivial it would sometimes be faster for the villagers to do it themselves. Or don't, but there really isn't anywhere else to go.
This isn't an AU, but all characters within this event are going to have to either be animals or at the very least rendered adorably. (But hey, don't worry too hard about that, it's just an art style.) Feel free to give your character a house in the village, or treat them as an outsider... or, really, even give them a role in the town's operations. Sometimes that just kinda happens -- or heck, even if they weren't supposed to be the mayor, who's gonna stop them? The locals are very friendly either way, and no matter the circumstances, all incomers are sure to attract their attention; it's almost hard not to stand out among them.
open to all!
"Please, I really don't want to hear about your insect collection again! Just leave me alone!" That voice might sound kind of familiar, huh. Or else the terribly anti-social attitude might. This is so not the kind of world for Ange. Why is this happening to her. Why are these animal beings happy no matter what she says or does!
Someone please help her out of this situation.
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We now return to...THE TRANSFORMERS (G1 80s Cartoon AU)
—Bryce Malek and Dick Robbins, Transformers story editors, Marvel Productions internal correspondence
It's a lovely morning in the desert, and you are a horrible Decepticon (or a heroic Autobot)! After many long years of space robot war for control of the planet Cyberton, your faction has crash-landed on Earth, and you now must do battle over Earth's resources...and sell legions of 80s children plastic robot toys in the process.
What mid-80s vehicle/machine/data storage device does your character turn into? Are you a good space robot or a bad one? Will Megatron's evil schemes prevail, or will the Optimus Prime's heroic forces swoop into to save the day?
Corny dialogue is encouraged, as are deliberate "animation" errors and ridiculous plots, the more inexplicable the better. This is a show where Optimus Prime gets disassembled and reassembled into a sewer alligator. This is a show where Starscream goes back in time, takes over a small British castle, and creates explosives out of bird dung. This is a show where Optimus Prime says, without a hint of irony, "Amazing. A booby trap that actually catches boobies." Live out your wildest transforming space robot dreams.
OTA
"But I don't want to repair your space bridge," the boat complains. "I just want to be left alone to study the strange phenomena of this planet!"
"You invented the space bridge!" the jet plane shrieks. "We need you to get it working so we can communicate with Cybertron!"
"Let me go! If you hadn't suppressed my transformation cog, I'd break every part of your processor!"
The jet shrieks in laughter. Somebody save this old robot.
PACRIM AU
Are you a scientist, trying to learn more about the Kaiju so that you can find a better way to defeat, or even communicate with them? An engineer, working on improving the Jaegers? An experimental chef trying to serve Jaeger sushi? Or one of a pair of Jaeger pilots, drift compatible and capable of merging your minds into one to fight a monster?
Or maybe just a normal person trying to go about their lives. Anything goes while you're ducking monsters.
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Shaun is bored. It's not an unusual occurrence for him--there's a lot of waiting when you're a Jaeger pilot. In the time-honored tradition of bored people everywhere, he's managed to get himself a fist-sized rubber ball, and he's taken to bouncing it off the walls in quiet moments. Apparently being an adult means that you're not allowed to physically climb walls anymore.
He glances over at his copilot, sister, everything important to him. "Is it bad I'm hoping for an alarm? It's probably bad, isn't it?"
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Did you really think you were getting here without one last round of zombies
The good news? You're prepared. None of this wearing whatever you were in when the event started nonsense. You've got body armor. You've got a motorcycle. You've got guns. You've got.... cameras?
Well, obviously you have cameras. You're not about to fight zombies and not film it, are you? Let's hope not because you suddenly have all the skills you need to survive a zombie apocalypse, but only when the cameras are rolling. Once they're off, you're back to whatever skills you normally have and nothing else.
Now go get those ratings!
STEVEN UNIVERSE (THE CANON)
The hourglass is unusually hardy. But if it is destroyed, then all duplicates will be destroyed and leave only one behind. If you get through the event with your duplicates intact, they will be absorbed back into you as they leave the event! And the hourglass will disappear.
That's not the only gem-related weirdness that can occur. Whether or not your character has a gem, they can come under an effect that will change their own age! A character's physical age will begin shifting to match how old they feel at the moment. Someone can swing dramatically between child and senior citizen just like that! This is pretty much just an obligatory catchall for anyone wanting to do a good old-fashioned age shift. Just be careful not to get too old!
You can pick between the hourglass or the aging effect, or run with both if you want to! Or do general Beach City shenanigans without utilizing either! In this event, characters can be their normal selves stuck in this event, or they can be AUed into gems or ordinary human denizens of Beach City!
RICK AND MORTY - REST AND RICKLAXATION
However, something is amiss. Though, you probably figured that out from the fact that there's a goopy green snot-like version of yourself running around.
You see, the spa puts characters through a detox process - it literally removes everything that the characters think is toxic about themselves and personifies them. These traits don't have to be objectively good or bad - all that matters is that the character thinks they are bad traits. What's left is the detoxed version, composed of only traits the character thinks are good. For example, a character who bottles up their emotions might have a toxic version of themselves that is overly emotional and a detoxed version that is cold and unfeeling, even if those aren't necessarily their worst and best traits.
While they might think that's pretty great, there's a slight catch - characters can only leave the event if you fuse back into one complete person - which might not be so easy if either the detoxed or toxic version of themselves doesn't want to fuse back together!
Wirt - OTA
Wirt seems to be struggling with something - or more accurately, someone. He's pulling as hard as he can, but the other person - a duplicate of himself made of some sort of green slime - is refusing.
"Y-You're kidding, right? We'll die out there, over and over again! Why even bother? What's the point? It's not like we're ever going home again. And even if we did--"
"Stop it. We have to try!"
"Even if we did, we'd forget everything and everyone. We'd be losers again, with no real friends. Dipper would forget me..." That one gets to toxic Wirt, and he actually starts to cry. "Why did we even talk to anyone when it was never going to matter?! Maybe..."
"Cut it out!" Wirt yells, but this time when he tugs, his double's arm disconnects from his goopy green body, and Wirt immediately drops it to the ground in disgust.
The double curls in on himself, reforming a new arm and holding his stomach as though he has the ability to be nauseous from anxiety.
"Maybe it really is better to stay here..."
The detoxed Wirt reaches to grab his hand again, but the toxic version recoils and slumps down against the nearest wall, which only makes the detoxed version groan more.
"Oh my god, can't you pull yourself together for like, five minutes?!"